Spocker

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Hi!
Yes it's the first thing I did, but even in the blank project it doesn't work. I'll MP you a test project immediately.
Thank you a lot for giving it a try!
 

MrTuwanda

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Hello! We're using the TAA Book Menu (v1.6.0) on RPG Maker MZ (v1.2.1), every time we put a space in the title of the book, the book doesn't open and it gets skipped over in the event. In the log (F12) it doesn't say anything at all when this happens.

UPDATE: This even still happens in a brand new project with no other plugins. As soon as the title of a book has a space in it, for example "My Book" instead of "MyBook," the plugin no longer works.

UPDATE AGAIN: Using in the in-plugin method of storing books, when you call a book in an event, we discovered you cannot use spaces. The title of the book to be displayed can have spaces, but the plugin command in the event cannot. Kinda important to know. If anyone else has this problem, what's why.
 
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Spocker

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Yeah, MrTuwanda, I'm pretty sure it's specified in TAA's description of this plugin ^^
Glad you found it though.

Hello! We're using the TAA Book Menu (v1.6.0) on RPG Maker MZ (v1.2.1), every time we put a space in the title of the book, the book doesn't open and it gets skipped over in the event. In the log (F12) it doesn't say anything at all when this happens.

UPDATE: This even still happens in a brand new project with no other plugins. As soon as the title of a book has a space in it, for example "My Book" instead of "MyBook," the plugin no longer works.

UPDATE AGAIN: Using in the in-plugin method of storing books, when you call a book in an event, we discovered you cannot use spaces. The title of the book to be displayed can have spaces, but the plugin command in the event cannot. Kinda important to know. If anyone else has this problem, what's why.
 

taaspider

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For you guys that are using a custom window skin for the book menu (other than the "system" skin), just released version 1.6.1 with a small bug fix that would cause the window skin to not be loaded correctly when the menu or detached scene are loaded the first time after game boot!
I also included a failsafe to prevent errors caused by misconfigurations on background image settings.
 

residntevl

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Hi there,

I want to start out by saying amazing plugin. I love being able to use JSON to create the books rather than working within the plugin manager. Very smart design.

I've got a question. It seems that if this plugin is added into a project in development or even loading a saved game, it will either not show up in the menu on a loaded game, and if it does show up, the entries created do not load any text even though the titles will show up just fine. Is there any way to rectify this issue?

I'm currently looking for ways to solve this. I'm not sure why things aren't being loaded as they should, but I've definitely got a lot of plugins to work around. I'll do more reading on the plugin description, but it seems I cannot get any text to appear within a "Book" once it has been created and loading a save.

Thank you for your time.


Edit: Looking into it, it seems $gameSystem.resetLibrary() is useful for refreshing the entries. That makes a lot of sense in terms of testing. I'll keep doing my best to work with this plugin and become proficient with it.
 
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ThreeSixNine

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@resiI believe this is due to the way the system handles loading plugin data. I might be wrong but, once a save file is created, the system won't reload plugin data.

If you can test your changes out in a new game, you'll find the answer.
 

residntevl

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@resiI believe this is due to the way the system handles loading plugin data. I might be wrong but, once a save file is created, the system won't reload plugin data.

If you can test your changes out in a new game, you'll find the answer.
I appreciate the reply. I did some testing and resetting the library on a game load resolves all the issues I was having. It seems that it caches the books.json/plugin information into a save game's memory or something and resetting will re-load the file.
 

taaspider

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I want to start out by saying amazing plugin. I love being able to use JSON to create the books rather than working within the plugin manager. Very smart design.
Hi there!

Thanks for the feedback! I myself prefer using an external JSON file instead of the Plugin Manager, always. I figured some people out there would share this preference!

Edit: Looking into it, it seems $gameSystem.resetLibrary() is useful for refreshing the entries. That makes a lot of sense in terms of testing. I'll keep doing my best to work with this plugin and become proficient with it.
In older versions (1.4.0 or below) the plugin used to save all book data in your save data. Back then, new books added to the game wouldn't be recognized by a saved game, unless one of the reset functions were triggered (resetLibrary to reset everything, resetLibraryBookList to reset only available books and keep books read, or resetLibraryBooksRead to reset only books read).

If you're using the current version that shouldn't really be necessary. However, I'm glad those functions solved your issues! :)
In any case, I'll run some tests to double check this.
 

residntevl

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Hi there!

Thanks for the feedback! I myself prefer using an external JSON file instead of the Plugin Manager, always. I figured some people out there would share this preference!


In older versions (1.4.0 or below) the plugin used to save all book data in your save data. Back then, new books added to the game wouldn't be recognized by a saved game, unless one of the reset functions were triggered (resetLibrary to reset everything, resetLibraryBookList to reset only available books and keep books read, or resetLibraryBooksRead to reset only books read).

If you're using the current version that shouldn't really be necessary. However, I'm glad those functions solved your issues! :)
In any case, I'll run some tests to double check this.
I am using your most recent version, perhaps I'm just dealing with a cascade of way too many plugins in my project :p
Resetting the functions resolves the issue so all is fine here! Thanks for the reply :)
 

C64_Mat

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Hey there! Thanks for the great plugin @taaspider I like it a lot, especially the lengths you've gone to to support custom images.

I do have a weird problem though, and yes I'm one of those people who uses a hundred plugins to testing isn't easy.

The plugin works absolutely fine, until I actually try to read a book. Then the text shows up in the right hand window for a split second, before the plugin and the whole game crashes to nothing.

I've attached my full plugin list just to see if something I'm missing jumps out at someone else. I've tried it with and without several plugins, and in different orders.

This happens when reading the book from the menu (the default library). I haven't tried the pop up method yet.

Thanks in advance for any help!

I've included a bit more information in this image:

Book.png
 

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ThreeSixNine

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@C64_Mat It's much more beneficial to post a screenshot of the crash report from the console. You can access the console with F12.

Also, I think you might have a plugin order issue. YEP Message Core and YEP Save Core and any extensions should be above YEP Battle Core.
 

C64_Mat

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@C64_Mat It's much more beneficial to post a screenshot of the crash report from the console. You can access the console with F12.

Also, I think you might have a plugin order issue. YEP Message Core and YEP Save Core and any extensions should be above YEP Battle Core.
Hi there!

I can't access the console as the game becomes completely unresponsive. I have to ALT+F4 to quit it.

The plug-ins I'll try in a different order, but according to Yanfly's site, it's the order of each section that's important and should be in the same as according to the page, i.e. the message core plugins should be in his order, the main core ones should be, the battle ones should be etc.

I will try it though!
 

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