Spocker

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Hi!
Yes it's the first thing I did, but even in the blank project it doesn't work. I'll MP you a test project immediately.
Thank you a lot for giving it a try!
 

MrTuwanda

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Hello! We're using the TAA Book Menu (v1.6.0) on RPG Maker MZ (v1.2.1), every time we put a space in the title of the book, the book doesn't open and it gets skipped over in the event. In the log (F12) it doesn't say anything at all when this happens.

UPDATE: This even still happens in a brand new project with no other plugins. As soon as the title of a book has a space in it, for example "My Book" instead of "MyBook," the plugin no longer works.

UPDATE AGAIN: Using in the in-plugin method of storing books, when you call a book in an event, we discovered you cannot use spaces. The title of the book to be displayed can have spaces, but the plugin command in the event cannot. Kinda important to know. If anyone else has this problem, what's why.
 
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Spocker

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Yeah, MrTuwanda, I'm pretty sure it's specified in TAA's description of this plugin ^^
Glad you found it though.

Hello! We're using the TAA Book Menu (v1.6.0) on RPG Maker MZ (v1.2.1), every time we put a space in the title of the book, the book doesn't open and it gets skipped over in the event. In the log (F12) it doesn't say anything at all when this happens.

UPDATE: This even still happens in a brand new project with no other plugins. As soon as the title of a book has a space in it, for example "My Book" instead of "MyBook," the plugin no longer works.

UPDATE AGAIN: Using in the in-plugin method of storing books, when you call a book in an event, we discovered you cannot use spaces. The title of the book to be displayed can have spaces, but the plugin command in the event cannot. Kinda important to know. If anyone else has this problem, what's why.
 

taaspider

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For you guys that are using a custom window skin for the book menu (other than the "system" skin), just released version 1.6.1 with a small bug fix that would cause the window skin to not be loaded correctly when the menu or detached scene are loaded the first time after game boot!
I also included a failsafe to prevent errors caused by misconfigurations on background image settings.
 

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