- Joined
- May 3, 2016
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- 158
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- RMMV
I see, that helps so much, thank you!
Hi, thanks for the answer!Which version you are using?
Up to version 1.4.0 the plugin used to store the whole library in the save file, which would cause the issue you describe. On later versions I have changed the way save files are handled, and we only store which books have been read, if they are marked as new, and which variable text indexes are visible. So adding a new book or changing the text of an existing one should be automatically reflected on the the game the next time it boots (you need to at least close and open the game again, or press F5, to force it to reload your settings). I just tested this with the latest version and it works perfectly![]()
Hello!Hi, thanks for the answer!
I started my project with your plugin at version 1.3, updating it periodically up to 1.6.5.
I was able to solve the problem only by completely deleting the plugin and setting it up again, in this way I was able to see also the "new marks".
Now I can add new books but not new categories.
Edit.
Another problem I just discovered, the new books are lacking in content.![]()
Hi there!Demo's link shows this to me:
This link works. Thank you very much comrade!Hi there!
That's strange... I think you may be using an old link. I've updated everything to point to my itch page a long time ago (just checked the main post and it is pointing to the right place). You can find its most recent version here: https://taaspider.itch.io/sample-demo-project
I've bundled up all my plugin demos on the same project.
Yes, it is working on MZ 1.5 (I just tested it here). If you're trying to update the core for the sample project I am not sure that will work. Instead of recreating the whole demo on MZ I found a way of bundling together MV and MZ init files so the same project could be opened on both engines, but it is actually a MV project.Hello. Is the plugin not working on MZ 1.5? I can get to start it.
I downloaded the demo, which works fine. It says "Unkown version". When I updated its core to find out if that was the problem with my project, it indeed stopped working.
You mean that the book data was not replaced with the translated texts?Could someone tell me how I could do the localization of this plugin with the L10nMV?
CONTEXT:
I tried to use the "Plugin Manager", but after doing the translation of the plugin parameters, they were not superimposed.
Well, you could do that by adding variable text entries for each medal (by referencing then with the %img or %in_img tags, or by referencing an icon with the default engine substitution texts), and then using the plugin commands to enable each medal as they are earned by the player.It is possible to change text but can images be add with variables too? I want to make a medals collection and it would show, the medals when certain actions have been completed.
thats what im asking, if theres a way for the plugin to be similar to olivia metacontrols in that way.if it's not available, try Olivia_MetaControls which is
global switches/variables throughout the savefile or all savefiles.
unless he has one too![]()