sanguine1038

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I'm not sure, but if you need it, why not use that plugin together?
unless it doesn't work for what you seek of course.

than it need to be either implemented or work nicely together.
the game im making is similar to a visual novel with tons of images, too much to have every single one have its own switch
 

ShadowDragon

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reading it and some of the code, it should save the state of the marked
pages, but if it somehow doesn't, it might be either a conflict or a bug
in the code.

there is 1 error in the code, but I dont know why, but that wont solve
your problem.

does the same issue appear in the demo of his? if it replicateable, he
will be able to solve it :)
 

sanguine1038

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does the same issue appear in the demo of his? if it replicateable, he
will be able to solve it :)
the demo doesn't let you save and load into something else (unless i missed it)

it might also be an error with how im seeing things. im using HIME_PreTitleEvents, so technically the game is starting fresh so that might be the issue. (in which case ill edit this and say i overlooked it)

edit: i overlooked it, its tied to the save file which in my case its fine MY BAD!
 
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ShadowDragon

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if you want it on all save files, its a different story, but I saw it was on
the save file, as if you playtest a new game, of course it isn't saved ^^

good luck with your project ^^
 

taaspider

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Hey guys!

Yes, when a book is marked as read it is stored in the save file. If the player saves the game, all the books he found will be restored when the game is loaded. If, however, you need the list of books read to be shared though different save files it is as ShadowDragon says, a different story. That is not possible in the current version and would require some changes.

there is 1 error in the code, but I dont know why, but that wont solve
your problem.
Can you point me to what you found?
It's been a while since I worked on this one... there's a lot of stuff there, and I wouldn't be shocked if any bugs started poping out now and then :rswt
 

ShadowDragon

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on line 3204 in image shows the error.
I dont say its a typo, but not sure if it can be strictly or will throw an error.
when I change it for a test to just == [] the error is gone, so not sure why
the error is there.
line3204.png

the weird thing though, if you do:

let empty = [];
and than the comparison === [] the error is gone, not exactly sure why though.
 

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