We might be getting closer to fix this...
Can you load the console (just press F8 when testing your game) and copy the full error message for me? A printscreen is fine, as long as you get the whole window.
Ok... KingGodzilla's issue was fixed and released as a hotfix still on version 1.3.6.
I advise everyone who was already using 1.3.6 to download the plugin again (specially if you use the Plugin Manager as datasource)!
Yes, that is exactly what I had in mind. Take text from external files with the usual formatting. Dynamic text substitution from an external source. And some basic input automatic parsing.
I did not plan on adding that, as you can just insert your text in a JSON file (basic formating would have to be escaped, but you can do that with a simple find and replace on notepad++, replacing line breaks with \n, for example).
I am now deeply studying your plugin. And looked at the books.json file from the demo. Indeed, "find&replace" will help in most cases. I constantly work in a powerful ViM editor, and it will be very simple.
Thanks for answering. You have created an extremely necessary and useful plugin. Without this functionality, I don’t even plan to use RMMV as an engine.
I seem to have encountered a bug when using the book menu with Yanfly's Message Core.
Using your demo version from the main post, and I added Yanfly's Core Engine and Message Core.
Placing the <WordWrap> tag at either the start of the book or in the Book Text Format causes the text to be cut off at the end of the displayed text. Scrolling up leaves the last row of text partially shown and doesn't show any more lines below the original last line. Here is an example from the demo.
The last image shows that without the word wrap tag, the text works correctly.
Hi there @Crystalliney !
Sorry, I've been crazy busy at work and school and wasn't able to debug your issue yet (I also haven't finished debugging things for EseQueL ).
If everything goes right, I may have some free time next week to pick up on coding. It may take some time, but I'll let you know as soon as I manage something!
Hello! Thank you so much for making this plugin! If it wasn't made I would've had to rely on images. However, there's one thing I want to ask. Is there a way to scroll the single image in the background of the detached window with the text?
Edit: Nevermind. It'd be problematic for me, I realize.
@taaspider
Hi there! I'm having a problem with the compatibility of this plugin with Mog Menu Cursor,
the game crashes when I open the book menu. I think the cursor plugin is the cause,
but if it isn't too much trouble I'd really appreciate it if you could see if there is hopefully a work around?
but if not, no worries!
@ex0rschism I tested it out, and MOG_MenuCursor works fine for me with this plugin. I'm on version 1.6.2 and Mog's pluginswork on all current 1.6+ versions
Be sure to put Mog's plugin under this one and that your cursor file is named correctly as Menu_Cursor
@ex0rschism I tested it out, and MOG_MenuCursor works fine for me with this plugin. I'm on version 1.6.2 and Mog's pluginswork on all current 1.6+ versions
Be sure to put Mog's plugin under this one and that your cursor file is named correctly as Menu_Cursor
Hi there, Thank you for the response!
I just updated to 1.6.1 to see if it would fix the issue, but the problem still happens.
I've also tested both plugins in a blank project in 1.6.1 and the freeze still occurs. :/
I will have to downgrade the version though as it causes problems with other plugins I have (mainly doodads).
Ok, I finally managed to take some time and look into things.
@Crystalliney , what you describe is not a bug. If you take a closer look at Yanfly's Message Core help text you'll see he alerts that word wrap disables default line breaks:
While using word wrap, if the word is to extend past the message window's area, it will automatically go to the
following line. That said, word wrap will disable the editor's line breaks and will require you to use the ones provided by the plugin:
<br> or <line break> is text code to apply a line break. Use this before or after a part in which you wish to start a new line.
So, when using Yamfly's message core you need to remove line breaks and place a <br> instead (examples inside the spoiler tag).
Notice that in the editor the whole text is displayed in a single line.
@Hyouryuu-Na , that would be possible yes, but would require considerable work. I personnaly don't see much use for this feature (and by your edit it seems you anticipate trouble with that as well). So I won't work on that for now. If you change your mind and realize you REALLY need this, let me know and I'll give it another thought.
@ex0rschism , which version of TAA_BookMenu are you using?
I actually fixed a compatibility bug in version 1.3.2. I just tested it again on version 1.3.6 and it's working fine.
Like dragoonwys, I'm using MV 1.6.2.
@taaspider I think you may have misunderstood the problem. The wordwrap is working correctly, but even when all the text is on a single line, the text below the bottom of the window gets cut off when scrolling. This occurs in both the detached window and the book menu window. Here are some more screenshots to demonstrate:
I did understand, I just couldn't reproduce the issue like you describe now. The only way I could do it was not replacing the line breaks as I said before.
Can you PM me with a book sample you're using over there?
I can try and take a look with a new project, and not the demo.
@ex0rschism[/USER] , which version of TAA_BookMenu are you using?
I actually fixed a compatibility bug in version 1.3.2. I just tested it again on version 1.3.6 and it's working fine.
Like dragoonwys, I'm using MV 1.6.2.
Hello, thank you so much for the reply! I am using Book Menu version 1.3.6, and MV 1.6.1.
The latest stable release in MV Software Updates is 1.6.1, so I wasn't sure if I could or should update to 1.6.2?
@ex0rschism
The plugin also works on 1.6.1, it shouldn't crash the game.
If it crashes your game even on a blank project, there is something you did wrong (Mog must be under this plugin, or cursor file name is wrong, or the way you create the books).
Try putting the plugin into the demo project and see if it works for you there.
It works fine even when there's nothing there.
@ex0rschism
The plugin also works on 1.6.1, it shouldn't crash the game.
If it crashes your game even on a blank project, there is something you did wrong (Mog must be under this plugin, or cursor file name is wrong, or the way you create the books).
Try putting the plugin into the demo project and see if it works for you there.
It works fine even when there's nothing there.
I've attached some screenshots and a gif, I've tested it in a blank project with the same error. :/
It brings up the book menu, but when I select a book the screen freezes
@ex0rschism
I think it's best if you open up a plugin support thread with a link to the Blank test project that has the problem. It looks like an isolated problem that you are facing.
It's not the plugins problem as I tried all basic functions (opening the menu, selecting the book) of the BookMenu with Mog_Cursor in the Demo that Taa provided and it works fine.
The "Auto Place Command," "Show Menu," and "Enable Menu" parameters are all completely nonfunctional. Am I missing something? I'm using a lot of Yanfly's plugins and the latest version of this plugin. The data source type is the plugin manager.
Edit: nevermind the "Auto Place Command" not working. That works fine with Yanfly's Main Menu Manager. xD
Hello, your plugin is a life saver <3
One quick question!
When I use readbook, it pops up all pretty and such - but only esc closes the book, how can I make it so confirm (space/enter) work too?
Forgive my rudimentary video editing skills, thought I'd start sharing progress on my status posts as well. Here's the second character of my roster, Mǽlhafoc, the Ælven ranger.
And if you missed the first one many moons ago, here's Vilhelm, the tarnished knight.
Knocked through three more rough draft sprites. (A frog beast thing, a skeleton, and vampire bat) down to seven sprites and a thing more appropriately done as tiles.
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