Unfeant

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I can see on your print that Show Categories is set to true now. What I think is happening is that Hide Unread Books is probably set to true (which is its default value).
You can change it to false (you can find this parameter inside the Menu List Window Config), or you can create an event and call the ReadBook or Learn plugin commands, which will mark the book as read.

Also, I think it would be a good idea for you to take a look at the demo project. It may help you understand better how to work with the plugin.

Thank you very much taaspider for your support. A great and beautiful job.
Now the plugin works perfectly when configuring "Hide unread books "as false.
 

Multimoon

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Hello, I installed your plugin, tried to follow your indications but I have a problem : when I call the plugin command : OpenBookMenu, it's empty :
View attachment 164589
English is not my native language so I tried to understood your guide but I think it was not a successful.
Any answer ? Thanks ^^
 

Multimoon

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Hello, I installed your plugin, tried to follow your indications but I have a problem : when I call the plugin command : OpenBookMenu, it's empty :
View attachment 164589
English is not my native language so I tried to understood your guide but I think it was not a successful.
Any answer ? Thanks ^^

Sorry I not saw the post above !
 

taaspider

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Your attached image won't open, but if I understood correctly, just make sure the parameter "Hide Unread Books" is disabled, or that there are books read if it is enabled.

If this option is enabled and no books have been marked as read the menu will be empty (as it should be).
 

iphone7s

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Hi, I have installed the plugin and able to see book window in player's menu. I've also set data source drawing from plugin data, and added text and configured id and category.

But the problem is there is nothing shown in the book window, so how do I make the book collecting mechanism actually works in the game? For example, I need the player to collect books found on the map and then able to see the text in book menu.

Thanks!
 

taaspider

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Hi, I have installed the plugin and able to see book window in player's menu. I've also set data source drawing from plugin data, and added text and configured id and category.

But the problem is there is nothing shown in the book window, so how do I make the book collecting mechanism actually works in the game? For example, I need the player to collect books found on the map and then able to see the text in book menu.

Thanks!

This has been happening quite a lot lately...
I suggest reviewing the last few posts. If the parameter "Hide Unread Books" is enabled (which is the default) books are only shown in the menu scene if they are marked as read, which you can do with the learn book plugin command.

If you want all books to show in the menu regardless of being read or not just disable this parameter.
 

Shadowblade44

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I've got a pretty big issue

For some reason this plugin REFUSES to take a 3rd category for me, I've made a 3rd category, tried to put the book in the 3rd category, and for some reason it is not going into that one category. I've done everything I need to do via the plugin commands, step by step, word by work, I've tripled check any spelling, capitalization, spacing, I've done EVERYTHING that is required of me, and yet this book refuses to go into that 3rd category. It'll go into the other 2 categories I've made just fine, but trying to Read it crashes the game, and simply Learning it does not have it show up at all outside of those 2 categories I mentioned it goes in earlier.

I'm at a loss as to what to do here, or what could possibly be wrong. Other then maybe some plugins are incompatible with this, but I highly doubt that to be the case as the other plugins have nothing to do with or even remotely go close to the same thing this Bookmenu does.
 
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taaspider

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I've got a pretty big issue

For some reason this plugin REFUSES to take a 3rd category for me, I've made a 3rd category, tried to put the book in the 3rd category, and for some reason it is not going into that one category. I've done everything I need to do via the plugin commands, step by step, word by work, I've tripled check any spelling, capitalization, spacing, I've done EVERYTHING that is required of me, and yet this book refuses to go into that 3rd category. It'll go into the other 2 categories I've made just fine, but trying to Read it crashes the game, and simply Learning it does not have it show up at all outside of those 2 categories I mentioned it goes in earlier.

I'm at a loss as to what to do here, or what could possibly be wrong. Other then maybe some plugins are incompatible with this, but I highly doubt that to be the case as the other plugins have nothing to do with or even remotely go close to the same thing this Bookmenu does.

This is odd. The sample project has more than three categories and works fine, so there shouldn't be anything in the plugin preventing it from happening. And not that it can't happen, but I don't see how another plugin could be the culprit here either.

Can you setup a test project reproducing the error and PM it to me so I can take a look?
 

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This is odd. The sample project has more than three categories and works fine, so there shouldn't be anything in the plugin preventing it from happening. And not that it can't happen, but I don't see how another plugin could be the culprit here either.

Can you setup a test project reproducing the error and PM it to me so I can take a look?

Yeah I'll try it when I get home from work.
 

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This is odd. The sample project has more than three categories and works fine, so there shouldn't be anything in the plugin preventing it from happening. And not that it can't happen, but I don't see how another plugin could be the culprit here either.

Can you setup a test project reproducing the error and PM it to me so I can take a look?

Now I can't even get it to work in a new project. I'm getting "SyntaxError Uexpected end of JSON input" even with a newly downloaded version of the plug in. The error shows up right when I launch the game.
 

taaspider

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Now I can't even get it to work in a new project. I'm getting "SyntaxError Uexpected end of JSON input" even with a newly downloaded version of the plug in. The error shows up right when I launch the game.

That error appears if you the plugin is set to use an external JSON file as datasource, but you don't have the specified JSON file present in your project. From your previous messages I assume you're using the Plugin Manager as a source in your project, so the reason you can't run it in your test project is probably that you're setting up books in the Plugin Manager, but forgot to change the Source Type parameter to "Plugin Manager".

Can you double check that, please?
 

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That error appears if you the plugin is set to use an external JSON file as datasource, but you don't have the specified JSON file present in your project. From your previous messages I assume you're using the Plugin Manager as a source in your project, so the reason you can't run it in your test project is probably that you're setting up books in the Plugin Manager, but forgot to change the Source Type parameter to "Plugin Manager".

Can you double check that, please?

Sorry for the late response. I double checked, and yes it is set to Plugin Manager as the DataType Source.
 

Shadowblade44

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That error appears if you the plugin is set to use an external JSON file as datasource, but you don't have the specified JSON file present in your project. From your previous messages I assume you're using the Plugin Manager as a source in your project, so the reason you can't run it in your test project is probably that you're setting up books in the Plugin Manager, but forgot to change the Source Type parameter to "Plugin Manager".

Can you double check that, please?

Also I just noticed you said to PM you on your earlier post, would PMing be easier and more convient?
 

taaspider

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Sorry for the late response. I double checked, and yes it is set to Plugin Manager as the DataType Source.
That is strange. If that's not the issue I think that maybe there's something off with a parameter. Can you open the console (F8 or F12 when the error occurs, depending on your engine version) and send me what is logged there?

Also I just noticed you said to PM you on your earlier post, would PMing be easier and more convient?
I meant to send me through a PM your test project so I can take a look and try to find what's wrong, since I'm unable to replicate the issue by myself over here. I usually tell people to PM me in this situations so your project is not made public to everyone in the forums, but if you don't mind that you can send it here in the forum thread as well.
 

Shadowblade44

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That is strange. If that's not the issue I think that maybe there's something off with a parameter. Can you open the console (F8 or F12 when the error occurs, depending on your engine version) and send me what is logged there?


I meant to send me through a PM your test project so I can take a look and try to find what's wrong, since I'm unable to replicate the issue by myself over here. I usually tell people to PM me in this situations so your project is not made public to everyone in the forums, but if you don't mind that you can send it here in the forum thread as well.

Did you mean this? https://gyazo.com/a325de581953bf4f7f75bfef204fa0c7
 

ThePedro004

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I have a problem, the plugin refuses to use the custom font I am using in the game. I am using a custom .ttf font, setted up on the system tab, and Im using GAMEFONT option on the plugin parameters, I already tried to use the font name too. There's a way to fix this?
 

taaspider

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Almost. That's showing the "page" structure, I need you to show me the console tab. Here, I forced an error to show you what I meant:
1610200961039.png

When a crash occurs that screen helps to investigate what is happening in code level.

I have a problem, the plugin refuses to use the custom font I am using in the game. I am using a custom .ttf font, setted up on the system tab, and Im using GAMEFONT option on the plugin parameters, I already tried to use the font name too. There's a way to fix this?

To be honest, I've run tests only with fonts that are already available with the engine. It should work with custom fonts too, though. Can you PM me a test project with your custom font installed so I can look further into it?
 

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To be honest, I've run tests only with fonts that are already available with the engine. It should work with custom fonts too, though. Can you PM me a test project with your custom font installed so I can look further into it?
Done.
 

taaspider

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I figured out what is going on with the font issue. MZ allows you to easily input your own custom font right at the engine, at the System 2 tab. However, the code behind it gives it a nickname, which is what we should call it when we need to use it here (assuming you don have any other plugins enabled that give you more control over your fonts). I'll add a disclaimer for this at the MZ thread.

So, when setting up your plugin configurations just use this nickname (which is rmmz-mainfont) and your custom font will work as expected!

Those of you that have multiple fonts will probably have a plugin handling that, and should be able to reference the font with its real name (or any other key your plugin provides!).
 

ThePedro004

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I figured out what is going on with the font issue. MZ allows you to easily input your own custom font right at the engine, at the System 2 tab. However, the code behind it gives it a nickname, which is what we should call it when we need to use it here (assuming you don have any other plugins enabled that give you more control over your fonts). I'll add a disclaimer for this at the MZ thread.

So, when setting up your plugin configurations just use this nickname (which is rmmz-mainfont) and your custom font will work as expected!

Those of you that have multiple fonts will probably have a plugin handling that, and should be able to reference the font with its real name (or any other key your plugin provides!).
Thanks a lot!!!
 

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