TAA_MapTitleScreen (v1.1.0)

taaspider

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TAA_MapTitleScreen - v1.1.0
Created by taaspider

Terms of Use - Edit
The plugin is free for both commercial and noncommercial use. You're free to edit to suit your game's needs, as long as I'm credited for the original version. You're not allowed to reuse or sell part or the whole of this plugin without prior written consent from the author.
You are not allowed to repost the plugin. Please always link back to this page.
Also, let me know when you publish your game so I can check it out! ;)

Introduction

Sometimes we want something extra in our game's title screen. Maybe something moving, an animation, or have it change as the game progresses, showing a different scene according to something that happened in the story for the most recent save game. This plugin allows you to have maps as your title screen, and use plugin commands to update which title configuration to use. For example, you can have two configs using the same map, but one with a fixed camera at a certain point in the map, and another following a specific event as it goes around.

The plugin is compatible with TileD, Terrax Lighting, Victor Engine Fog & Overlay and Yanfly Engine. Other plugin combinations may work, but were not tested.

Features
  • Create multiple title screen configurations and set which one to use as the game progresses;
  • Customize game title text, or even replace it with an image;
  • Customize the title commands window, changing its size, shape and placement on the screen;
  • Enable or disable each feature separately, so you can use game title or commands customization even if you don't want to use maps on your title screen;
Screenshots


1593914311336.png

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How to Use

WARNING: This plugin requires RPG Maker MV 1.5.0 or above! Please make sure your RPG Maker MV software is up to date before using this plugin.

First of, download the plugin here. There's a few parameters you can setup, but they're pretty much self explanatory. The most complex structure to config is the map title configutations. Title configs are set into an array of objects with the following parameters.
  • Map ID: Determines the map to be loaded at the title screen;
  • Camera: Defines the camera as either static or to follow a specific event;
  • Static Camera X: If the camera is set as static, this defines the x coordinate of the left upper corner. It can be ignored if the camera is set to follow an event;
  • Static Camera Y: If the camera is set as static, this defines the y coordinate of the left upper corner. It can be ignored if the camera is set to follow an event;
  • Event ID to Follow: When the camera is set to follow an event, this parameter will identify which one to follow. The event must exist in the map selected on "Map ID". It can be ignored if the camera is set to static;
Also, there's a parameter to set the default title config to use when the game first launch, and when you use the command to reset title back to default. It is a number, which represents the index of the config in the title config array.



TitleMap enable
TitleMap on
- Enables the plugin to load maps as title screens;

TitleMap disable
TitleMap off
- Disables the plugin to load maps as title screens;

TitleMap set <ID>
- Changes the title configuration to the one specified by "<ID>". <ID> must be a valid index from the Title Configs array param;

TitleMap Title enable
TitleMap Title on
- Enables the plugin custom game title feature;

TitleMap Title disable
TitleMap Title off
- Disables the plugin custom game title feature;

TitleMap Command enable
TitleMap Command on
- Enables the plugin custom title commands feature;

TitleMap Command disable
TitleMap Command off
- Disables the plugin custom title commands feature;

TitleMap reset
- Resets the map title configuration used to display the title screen back to the default settings;

$gameSystem.setMapTitleConfig(index)
- Changes the map configuration used to display the title screen to the one specified by "index";

$gameSystem.resetMapTitleConfig()
- Resets the map title configuration used to display the title screen back to the default settings;

$gameSystem.getCurrentMapTitleConfig()
- Returns the current title config ID saved for title screen display;

$gameSystem.enableMapTitleScreen()
- Enables the plugin to load maps as title screens;

$gameSystem.disableMapTitleScreen()
- Disables the plugin, preventing loading maps as title screens;

$gameSystem.isMapTitleScreenEnabled()
- Returns true if the plugin is enabled, or false if it isn't;

$gameSystem.enableCustomGameTitle()
- Enables the plugin custom game title feature;

$gameSystem.disableCustomGameTitle()
- Disables the plugin custom game title feature;

$gameSystem.isCustomGameTitleEnabled()
- Returns true if the plugin custom game title feature is enabled, false if it isn't.

$gameSystem.enableCustomTitleCommands()
- Enables the plugin custom title commands window feature;

$gameSystem.disableCustomTitleCommands()
- Disables the plugin custom title commands window feature;

$gameSystem.isCustomTitleCommandsEnabled()
- Returns true if the plugin custom title commands window feature is enabled, false if it isn't.

Demo

My "master demo" have been updated covering this new plugin. You can download the demo project here.

  • Version 1.1.0:
    • Added options to customized the title command window;
    • Fixed an issue with the title being loaded before the map;
  • Version 1.0.0:
    • Initial release;
 

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