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- Jan 27, 2017
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- RMMV
Actually, the outline is simply the gauge's background color. Colors 1 and 2 are both used to produce the gradient effect in the gauge. When the outline is enabled the plugin just draw the gauge bars a little bit smaller (precisely 5 pixels smaler both horizontally and vertically), so the background itself produces an outline.edit: fun fact for my head cannon, the minimum height or width the gauge has to be is "5" else you won't be able to see the progress bar if you have Gauge Outline set to "On"
@taaspider is it safe to assume that Default Gauge Color 1, is what dictates the Outline color? Except when the gauge is locked of course and that setting is on
If so, would it be a heavy lift to:
1) Allow us to set the unlocked gauge outline color by itself
2) Set the thickness of the outline itself?
It would be simple actually to add a parameter to customize both the outline color and thickness. It would be quite similar to it already does for when the skill is locked. In this case we would actually add a colored frame outside the gauge's background color, so we wouldn't replace that one (although adding a parameter for that wouldn't be a problem as well).
I could work on that this week, probably. It won't take much time.
Oh my... what the hell is going on hahahaha![]()
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It is in fact. The only entry lol
I tried to have a single skill in my test project to see if that would trigger the issue, but I still cannot replicate it.
So... let's try to add more info to your console output. Go to line 1410 and add a new line below it with this code:
JavaScript:
console.log($dataSkillLevels[id]);
Then go to line 1407 and add this also:
JavaScript:
console.log($dataSkillLevels);
Then start the game and send me the console output. Hopefully this will shed a light in this mistery hahaha