Warning: You need to own the RPG MAKER MV and have the Dark Fantasy character pack to use this. Warning 2: This is NOT a fully functional generator base. This is a prototype. While theoretically useable, many things are not fully finished, require a touch up, a customized FG graphic, etc. Don’t expect to use this for your project, yet. The goal of this project is to provide the community with a fully fleshed out generator base for tall adult body sprites for both face graphics (FG) and characters (TV). (Sideview characters are currently not planned) Current Progress & Features: Spoiler: Progress & Features New Sheet Size: 97x97 character slots (291x388 per character, 1164x776 for a 8 character sheet); this allows for more possibilities both in height and width. All Generator Parts except clothing and cloak 1&2 have been converted Clothing & Body: Thanks to WaywardMartian, a total over 60 clothing/armor variants exist (30+ for male, 30+ for female), as well as 5 Bodies & Heads, four with fixed skin color and one with a gradient mask Headgear exists as a new type of generator part, allowing up to 4 mask colors for color variations as well as 3 layers for face graphics. (back, sides, front) WaywardMartian also edited the Dark Fantasy Actors and made 8 Headgears useable by male and female characters Body & Head as well as Heads & Ears are separated from each other to allow independent use and open more possibilities Clothing is divided into Clothing (civilian clothing) and Armor (military uniforms or armor) Other new body part types (currently empty) include Skin Marks (which can be used to show all kinds of things on the skin), Armor Parts (which allows armor modifications such as spikes, sigils and other things to be placed over armors), Weapons & Shields (which enables you to add handheld weapons and shields to the character) Roadmap: Spoiler: Roadmap Phase 1: Establishing a generator base (<--- current phase) Flesh out all new Clothing & Armor with a fitting FG graphic [in progress] Separate Arms from Bodies to make them compatible with beards [in progress] Turn the remaining Dark Fantasy NPCs into generator assets (clothing, accessories, etc.) [not yet started] Fixing the color mixup caused by the generator [in progress] Sort clothing & armor into the right categories [in progress] Add more expression FG graphics (Eyes, Eyebrows, Mouth) to cover all emotions and use a clear sorting system to make them seem less random and unconnected [not yet started] Using an automated script to truncate the hair variants and importing them into the headgear hair variants. These allow you to retain the hairstyle of the character when wearing a helmet, but the parts that would cause clipping issues with the headgears are cut away) [not yet started] Phase 2: Extending the functions Create a second head type (1 pixel shorter from each side), use a Photoshop Action Script + Retouching to create a variant of all hairstyles and accessories for it, add neckline anti-clipping pixels to the armor variants via Photoshop Action Script & batch edit function [currently only a concept] Create example assets for Skin Marks, Armor Parts and Weapons & Shields [not yet started] Phase 3: Fill the generator with content, bugfixing & polish Identify missing content and fill out the content base [not yet started] If enough content from different settings exists (fantasy, modern world, sci-fi) I may reduce the default generator base just to universal things and instead package the generator parts into themed packs that you can download separately, so you only have things of the setting you intend to work with. [pure concept] Phase 4: Expansion possibilities (These are things that could be done in theory but would require some effort) Use Photoshop Action Scripts to increase the size of Armors & reposition assets to make 2 new height types so that characters can be created in 3 height variants (normal, tall, very tall) [pure concept] Possibly more than 2 head types? [pure concept] Some assets & a base for child characters [pure concept] Not Part of Any Phase: Theoretically possible things that are neither planned nor easily realized: FG graphics could be converted via Photoshop Action Scripts to serve as Face foundation for a Bust creator [pure concept, unlikely without artists who create bust graphics for clothing & armor] Sideview characters [pure concept, very unlikely since much of the characters would have to be drawn from scratch) Pose creator [pure concept, theoretically doable, allows individual positioning of 12x16 elements per sheet unlike the default 4x2, very very unlikely, due to the immense effort necessary even with automated scripts doing what could theoretically be automated] FAQ: Spoiler: Frequently Asked Questions Q: Why are there 4 character sprite sheets? A: Due to some issues with the generator on the import/edit side of things, I set things up in such a way that I could later easily add head type variants by simply throwing the graphics into the resource folder. The way it’ll work is that any graphic you pick, you’ll automatically be presented with a variant with the default head and the alternative head types next to each other. Q: What’s “TAB” stand for, and why is it in the upper left hand corner of every icon? A: It stands for “Tall Adult Body” and is used as a watermark to distinguish generator parts made for / or made compatible with the TAB generator from those that aren’t compatible. This is done to prevent confusion and people not being certain of what generator a part is meant for – especially when people mix multiple types of sprites. If you see the watermark on the icon, chances are you can’t use it with default sprites. Likewise, if the watermark isn’t there, you probably can’t use it with the TAB generator. Q: What does the symbol in the lower left hand corner of the icon mean? A: That’s the logo of the creator and indicates who made or edited the sprite. Currently, pretty much everything that isn’t original RTP stuff from Kadokawa is WaywardMartian’s. Q: What about the symbols in the lower right of any icon? A: These give you additional info about the icon straight away. FG for example means that this part only appear on the face graphics. FC stands for Fixed Color and means that the hue is intentionally fixed to a specific base color to give you color bases that the gradient can’t provide. Q: What are the terms of service? A: There are no TOS dictated by me (since I don’t own any of the sprites) but instead the TOS of the artists apply. Anything inside this generator base is present only with explicit permission of the artist and only if the artists TOS include free private and commercial use. Everything included in the generator is thus free for private and commercial use – so long as the artist does not revoke that license. Always make sure to check the TOS of the artists before publishing anything. Their threads are ALWAYS linked here, their generator parts marked with their logos, a brief key (e.g. WWM for WaywardMartian) is at the start of the part name and their name is registered for every part they’ve contributed. ALWAYS GIVE CREDIT. Q: When can I expect the full release? A: That’s yet to be determined. Things are moving toward the finish line of phase 1, but there’s still a lot of stuff for one person to work on. Q: Can I help? A: Absolutely. Check out the recruitment part below. Recruitment: Spoiler: Recruitment This generator is designed to be a tool for the community to use tall sprites - even for those who are artistically challenged when it comes to spriting. (Like me. Without an artist like WaywardMartian, none of this could have ever happened.) I hope that this project will encourage artists to create assets for this size type, knowing that there’s a functional generator and an asset base for interested developers. But there’s only so much any one person can do. While things are slowly moving toward the end of phase 1, my time is often split between trying to turn existing FG parts into fitting graphics for WaywardMartian’s sprites, working on the fixes for some minor character issues (like getting the arms on separate sheets) and doing detail work in the generator (which requires hard-editing of the data.dat file). Anyone who can even only slightly lighten the load can help this project move a lot faster toward release. (And prevent me from burning myself out) Face Graphic Artists & Character Spriters Needed Spoiler: Face Graphic Artists & Character Spriters Needed Currently needed: Face Grapic Artists who can help turn the default FGs to ones matching the character sprites Character Spriters who can help touch up on character sprites and character hair If you have any experience in spriting (or are willing to learn – I had zero knowledge 2 weeks ago), whether it’s working on characters or face graphics, and you’re interested in getting phase 1 finished sooner, please contact me per PM and tell me what you’re interested in doing of the things currently in progress. The four most pressing things of Phase 1: Face graphics for armors & clothing that don’t have any yet or only have placeholders Character’s arms being put onto separate sheets (to fix beard clipping) Dark Fantasy assets converted into generator parts (both the character sprites as well as the face graphics) Face graphics (eyes, eyebrows, mouth) that show different emotions and clearly belong to the same eye/mouth/eyebrow type (unlike the default mess where different eye types are all cluttered about) Creating New Content Spoiler: Creating New Content I'd love to see content created for the new sprites, but especially for new categories that currently don't have any. These are: Weapons & Shields that can be held by the character Skin Marks which are effects laid over the body, such as scars, dirt, body hair, nipples, body tatoos, stomach abs, etc. Armor Parts which can be placed over armor. These can be belts, pauldrons, chestplates, cuirasses, insignias, trims, boots & sabatons, mail skirts, vambraces, gauntlets, gold & silver embossing, runes & runic engravings, glyphs, corrugation lines, etc. Cloaks since there currently are only two, and they're more like shawls. If you’re an artist interested in creating generator parts for this body type (especially anything in Phase 2 and 3) that you’d like to contribute to the generator, I’d love for you to get in touch. Even if you're planning to release it seperately from the generator, it's probably helpful. There’s a lot of stuff I can do to like extending color masks ranges, adding new categories or layers, etc. that may open possibilities that are blocked in the default generator, allowing you to do things that were previously impossible. (e.g. Headgears with 3 layers) I can probably tell you if something that was impossible in the default generator can be made possible in Schlangan’s extended generator. Suggestions & Feedback: If you have any other suggestions or feedback, feel free to contact me or post in this thread. Please don't write about missing portraits, clipping errors and other things just yet. I know they exist. This is a prototype. When the time for an alpha or beta version comes (post phase 1), that’s when bug hunting becomes important and I’ll gladly read any bug reports. Credits: WaywardMartian His contribution is practically the backbone of this generator. Without his amazing sprites to inspire me to do this, and without his cooperation and the sprites he graciously allowed me to put into the generator, this whole thing would have never happened. Go check out his thread: https://forums.rpgmakerweb.com/index.php?threads/waywards-mv-resources-battlers-sprites-tiles-update-190901-sprite-modular-actor4_2.108090/ You’ll find a lot of amazing sprites designed to be used in a modular style in Photoshop and similar programs to craft tall sprites per hand. If you like anything about this generator, go and give him a like. Schlangan He’s the second person that made this entire thing possible. If he hadn’t, in his own free time, entirely unpaid, developed the extended generator, this couldn’t have happened. To top it off, his generator allows much greater flexibility in what’s possible and enables me to offer things that would’ve been entirely impossible and unthinkable in the default generator. Please check out his thread and give him a like for his amazing work: https://forums.rpgmakerweb.com/index.php?threads/rpg-maker-mv-extended-generator-version-alpha-0-09-update-on-the-4th-january-2018.56569/ The generator prototype: https://workupload.com/file/EkXT5DJY Instructions: Simply extract it into a folder of your choosing. Launch it via the *.exe file. Edit: 12/09/19 - There's a new generator exe file out. Follow the link above and go to Schlangan's thread to download it. Additional note: I've decided that future versions of the generator will not contain the *.exe file, and it will have to be downloaded seperately from Schlangan's thread. There's two reasons for this: 1. Schlangan is offering updates again and fixing the bugs that pop up. He'll always have the latest version, so I won't have to try some kind of *.exe hacking to make things work. He's already doing that and much more. 2. I feel that the amazing work he's done on the extended generator may not receive nearly as much appreciation as it should if it's included, and that would be unacceptable. If you like this generator base, please be sure to thank him.