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TABEHOUDAI


SYNOPSIS

Have you ever wondered why in every game you are a rich hero that gets the girl and in real life... it at least ain't that easy? This game is an exploration of that topic, along with other themes. It's much heavier on social commentary than actual combat or gameplay, although there's some work being put into that as well. Some people that played it said it's more of an oldschool adventure game with RPG elements. It might not look it at first, but the game draws inspiration from such series as Persona and Yakuza

IMAGES/SCREENSHOTS
Game is in the process of transition from RTP to a custom tileset based on Celianna's resources. The characters, UI, FX and a bunch of other stuff are still complete placeholders.







STORYLINE/PLOT

As a warrior of the famed Nayas, you visit the Tabehoudai Kingdom to become its hero. Or at least that's what you'd really want to be happening.


STATE OF WORKS

We have a fully functional demo with the story and mostly finished interior designs. The demo includes first 30-60 minutes of pretty polished gameplay + a good amount of mechanics that will be used in later chapters.

The characters, UI, FX and Sound Design are still complete placeholders though. Already bringing in more artists on board to tackle that, but if you're interested in helping out (not for free), make sure to reach out!


CREDITS

Woland - story, eventing, level design, production
opo90 - music (just a few tracks for now)
BlueMage, Kadafi - programming support
Indrah - mapping

Plugins:
Galv
Hime
Hudell
Moghunter
SumRndmDde
Tsukimi
Tyruswoo
Yanfly


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Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!
one bad plugin combo later and one of my followers is moonwalking off the screen on his own... I didn't even more yet on the new map lol.
time for a new avatar :)

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