tactical battle system plans?

Master100000

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Considering we don't have the engine yet i understand if it's to early to ask this question but is anyone planning a tactical battle system plugin for this engine?
 

Galenmereth

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I have been planning it, yes. No promises though, as it depends on how much time I want and can set off towards it. And it won't be happening for a while yet as I'm prioritizing my game. But it's something I've been wanting to do for RM for a long time, and now with MV it's definitely the best time for it.
 

IRHP

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This would be awesome, I'd pay for an easy to use TRPG system in place.
 

bgillisp

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I've been planning to write a battle system slimiar to Wizardry 6/7 and the old Might and Magics someday. Was going to do it in ACE for my 3rd or so project, but will probably do it in MV now. Though, since I don't need it until my thrid project, don't expect it for about 2 - 3 more years.
 

DarknessFalls

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Considering we don't have the engine yet i understand if it's to early to ask this question but is anyone planning a tactical battle system plugin for this engine?
I really hope so. This would make half the plugins I have planned make sense :D
 

Devin

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If Someone Creates This System Ill Donate Towards To Cause =)
 

Master100000

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I agree. It woyld fit in perfectly with what i want to work on. I'm willing to wait because i don't want a sloppy one that doesn't include the enemies element weakness and such. But i really hope i don't have to wait long.
 

Black Noise

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I'm working on a sci-fi themed RPG and although I'm no scripter myself, I've kinda got ambitious ideas for it.

I'm hoping someone could make a Tactical Battle System that's similar to Devil Survivor, where, in a typical SRPG fashion, party members

and enemies move around in a tile-based area but when they engage in the combat, it switches to a traditional turn-based system in which

each "character" on the field represents a party of up to three characters who each take a turn. The "battle" ends once everyone's done and

we return to the field.

Does anyone understand what I mean?

What I have in mind for my dream battle system would also include...

  • Agility stat determining how many tiles a character can move per turn (Although that's a given).
  • A stamina system that limits how many moves a player can make per turn. Every action - moving, attacking, using items, abilities, etc. - consumes Stamina which gradually recovers every turn.
  • While any attack will trigger "Battle Mode" (except for certain Area of Effect abilities with a note tag that disables that), the targeted party can only retaliate if the attacking party is within range for any of their abilities to be effective (i.e. Ranged weapons, magic, etc). Otherwise, they can only use defensive and healing skills or items to brace themselves unless the attacking party's skill has a note tag that disables the targets ability to retaliate.
 

Shaz

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Moving to JS Plugin Requests
 

Devin

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I Know They Have Some TRPG Systems In Ace /Xv Ace And XP But Really Outdated Or Partially Finished .... Convert To MV?
 

Coopziana

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I realise this is a very old post, but I've been looking for this too and it's my understanding that GubiD is converting his GTBS to RMMV, some of you may remember his work from previous RPG makers. Here's a link where he tells us it's WIP.


http://gubi.us:8001/redmine/boards/3/topics/1257


Let's all throw money at him! lol
 

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