"Tactical Nuke Incoming" Siren Sound Effect Help?

JtheDuelist

Your Friendly Nieghborhood Stygian Zinogre
Veteran
Joined
Dec 9, 2017
Messages
1,186
Reaction score
1,440
First Language
English
Primarily Uses
Other
Based on my research so far, apparently this sound (minus the yelling of "Tactical Nuke Incoming!") has been around for many years before MW2 made it popular, but I want to know if I can use this alarm sound legally regardless (again with that yelling part removed). Basically, is that alarm a stock sound effect or are those saying it is lying?
 

Grunwave

Veteran
Veteran
Joined
Feb 4, 2017
Messages
600
Reaction score
167
First Language
English

That is the standard sound for a bomb siren. Sped up, it probably sounds much like the sound you are looking at.

If that doesnt work, try the "Cancel 2" SE from your file. Place it into Audacity and repeat it. Will get you close.


Personally I have never heard the "tactical nuke" sound effect before. It does sound vaguely reminiscent of a hollywood movie military base alarm. Those types of sound effects are copyrighted.
 

JtheDuelist

Your Friendly Nieghborhood Stygian Zinogre
Veteran
Joined
Dec 9, 2017
Messages
1,186
Reaction score
1,440
First Language
English
Primarily Uses
Other
@Grunwave I may just make edits to the RTP "Alarm" SE- closest I have found to the MW2 version.
 

Grunwave

Veteran
Veteran
Joined
Feb 4, 2017
Messages
600
Reaction score
167
First Language
English
Nice. I vote you post the finished effect =)
 

JtheDuelist

Your Friendly Nieghborhood Stygian Zinogre
Veteran
Joined
Dec 9, 2017
Messages
1,186
Reaction score
1,440
First Language
English
Primarily Uses
Other
If I do, I'll make sure to include it in my "My MV Resources" post.
 

Sharm

Pixel Tile Artist
Veteran
Joined
Nov 15, 2012
Messages
12,760
Reaction score
10,886
First Language
English
Primarily Uses
N/A
Copyright in regards to sound effects is so tricky. You're likely to hear a lot of the same things over and over again once you start listening for it because of that. Hollywood likes to completely ignore copyright law in sound effects, for example, and they're so hard to prove ownership of that it's usually not worth the court case. And then we, as an audience, get used to hearing that sound in association with certain things and it becomes what we believe it sounds like, regardless of reality. I mean, how often have we heard a sword go "shing!" when it's pulled out of a scabbard? In reality it sounds a lot more like "shunk". If you put that sound in a game it will sound wrong and dull. So, yeah, if that's the sound that you associate with an incoming bomb, use it to your advantage.

I think modifying the default sounds is a great idea, there's also a bunch of sound effects over at open game art, maybe you could find something appropriately alarming and then mix it up to make it more you.

I always like it when games have their own sound identity. When you hear a blip or woosh and are taken right back to that game.
 

JtheDuelist

Your Friendly Nieghborhood Stygian Zinogre
Veteran
Joined
Dec 9, 2017
Messages
1,186
Reaction score
1,440
First Language
English
Primarily Uses
Other
I finished it and added it to my resource post.
 

Latest Threads

Latest Posts

Latest Profile Posts

Hey everyone, we know that the edit bar is missing. We're working on it. You can talk about it in the announcement here: https://forums.rpgmakerweb.com/index.php?threads/forum-errors-missing-edit-bar-etc.132715/
So, explain why we can no longer use BBC code or smilies in our posts? This sparks much sadness...
Are we now stuck with WYSIWYG ? I cannot revert back my posts to good old raw text ?
I'm wondering if I may be putting too many things into one map. A story, within a story, within a story . . . it's fun, but I can't shake the feeling that it may be better to scrap some of it, and use it for another map. I'm not sure what to do.

Forum statistics

Threads
107,790
Messages
1,032,219
Members
139,937
Latest member
Mineformer
Top