"Tactical Nuke Incoming" Siren Sound Effect Help?

Discussion in 'Resource Support' started by JtheDuelist, Jul 23, 2018.

  1. JtheDuelist

    JtheDuelist Just a dev who actually got a game finished Veteran

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    Based on my research so far, apparently this sound (minus the yelling of "Tactical Nuke Incoming!") has been around for many years before MW2 made it popular, but I want to know if I can use this alarm sound legally regardless (again with that yelling part removed). Basically, is that alarm a stock sound effect or are those saying it is lying?
     
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  2. Grunwave

    Grunwave Veteran Veteran

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    That is the standard sound for a bomb siren. Sped up, it probably sounds much like the sound you are looking at.

    If that doesnt work, try the "Cancel 2" SE from your file. Place it into Audacity and repeat it. Will get you close.


    Personally I have never heard the "tactical nuke" sound effect before. It does sound vaguely reminiscent of a hollywood movie military base alarm. Those types of sound effects are copyrighted.
     
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  3. JtheDuelist

    JtheDuelist Just a dev who actually got a game finished Veteran

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    @Grunwave I may just make edits to the RTP "Alarm" SE- closest I have found to the MW2 version.
     
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  4. Grunwave

    Grunwave Veteran Veteran

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    Nice. I vote you post the finished effect =)
     
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  5. JtheDuelist

    JtheDuelist Just a dev who actually got a game finished Veteran

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    If I do, I'll make sure to include it in my "My MV Resources" post.
     
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  6. Sharm

    Sharm Pixel Tile Artist Veteran

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    Copyright in regards to sound effects is so tricky. You're likely to hear a lot of the same things over and over again once you start listening for it because of that. Hollywood likes to completely ignore copyright law in sound effects, for example, and they're so hard to prove ownership of that it's usually not worth the court case. And then we, as an audience, get used to hearing that sound in association with certain things and it becomes what we believe it sounds like, regardless of reality. I mean, how often have we heard a sword go "shing!" when it's pulled out of a scabbard? In reality it sounds a lot more like "shunk". If you put that sound in a game it will sound wrong and dull. So, yeah, if that's the sound that you associate with an incoming bomb, use it to your advantage.

    I think modifying the default sounds is a great idea, there's also a bunch of sound effects over at open game art, maybe you could find something appropriately alarming and then mix it up to make it more you.

    I always like it when games have their own sound identity. When you hear a blip or woosh and are taken right back to that game.
     
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  7. JtheDuelist

    JtheDuelist Just a dev who actually got a game finished Veteran

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    I finished it and added it to my resource post.
     
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  8. Grunwave

    Grunwave Veteran Veteran

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    Yeah that came out really nice, JD.
     
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