- Joined
- Feb 12, 2018
- Messages
- 7
- Reaction score
- 6
- First Language
- finnish
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- RMMV
After playing this tactics ogre the knight of lodis I started thinking if a Emblem system like that would work of a rpg maker game?
For those who dont know in tactics ogre the knight of lodis Emblems are awarded by doing certain actions in battle, and their function is to grant stat bonuses, stat decreases, block or unlock new classes. Emblems are not shared or traded between units, each has to gain it by their own.
example:
Self Preservation
Requirement: kill an 10 enemy with a counterattack
Effect: counterattack damaged is raised
Fist Fight
Requirement: kill someone with bare hands and no equipment
Effect: unarmed strength is increased
Heavenly Spirit
Requirement: use heal magic 20 times
Effect: opens up priest class
War God
Requirement: Kill 250 foes with physical attack
Effect: +30 strength, -30 intelligence
Would a system like this work a rpg maker game?
For those who dont know in tactics ogre the knight of lodis Emblems are awarded by doing certain actions in battle, and their function is to grant stat bonuses, stat decreases, block or unlock new classes. Emblems are not shared or traded between units, each has to gain it by their own.
example:
Self Preservation
Requirement: kill an 10 enemy with a counterattack
Effect: counterattack damaged is raised
Fist Fight
Requirement: kill someone with bare hands and no equipment
Effect: unarmed strength is increased
Heavenly Spirit
Requirement: use heal magic 20 times
Effect: opens up priest class
War God
Requirement: Kill 250 foes with physical attack
Effect: +30 strength, -30 intelligence
Would a system like this work a rpg maker game?

