RMVXA tactics ogre the knight of lodis Emblems System Idea

derge12

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After playing this tactics ogre the knight of lodis I started thinking if a Emblem system like that would work of a rpg maker game?

For those who dont know in tactics ogre the knight of lodis Emblems are awarded by doing certain actions in battle, and their function is to grant stat bonuses, stat decreases, block or unlock new classes. Emblems are not shared or traded between units, each has to gain it by their own.

example:

Self Preservation
Requirement: kill an 10 enemy with a counterattack
Effect: counterattack damaged is raised

Fist Fight
Requirement: kill someone with bare hands and no equipment
Effect: unarmed strength is increased

Heavenly Spirit
Requirement: use heal magic 20 times
Effect: opens up priest class

War God
Requirement: Kill 250 foes with physical attack
Effect: +30 strength, -30 intelligence

Would a system like this work a rpg maker game?
 

Dororo

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Yeah, and is already used in many MMORPG. Now mind anyway that those bonuses sum up with frequent level up bonuses too, that's why in MMORPG are less effective than they could be in a strategy game were increases are slower and bound to a limited set of battles in the whole game (practically: bonuses are low and you cannot grind for Emblems).
 

Frostorm

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I like this mechanic, and doesn't sound too hard to implement depending on the exact conditions/prerequisites. Might not even need a plugin. I myself am working on a tactical rpg as well.

Edit: Ah, just noticed this was posted under VXAce...idk if that changes anything tho.
 
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alice_gristle

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Oh, I adore The Knight of Lodis system! It was so cool getting all kinds of weird emblems with weird prerequisites... Also, I seem to remember that many of them actually did nothing? Like that angel wings emblem, that allowed your guys to become angel knights? I don't ever recall having much use for it, since I only ever got room for a single angel knight in my attack group.

Then again, I think that's kind of cool, too. That you have niche emblems that don't necessarily have any use. Y'know, mainly for flavour. Gives character to your various dudes. :biggrin:

Soo... umm, what was the question again?:biggrin: Like would it work in an RPG? I guess it would, although depending on how you were gonna implement it, I can see myself either loving or hating it... Like, starting from how you learn where and how to get the emblems. Like in The Knight of Lodis, the system was a lot of trial and error, right? You just did stuff, and you got the emblems if you were lucky. Or could you see what emblems the enemies had? I don't really remember.

Anyhow, in an RPG you couldn't see the enemies' emblems anyway (I presume), so how would you give the player the knowledge of what to shoot for? I guess you could just show the list of available emblems, with their names and attributes hidden but prerequisites shown, so that players could try for some... but I'd hate that kind of system, since I feel it'd take a lot of the mystery out. I kind of loved the trial and error way. (Although at some point I scooted to read a faq, I think. I admit I'm a notorious cheater in videogames!)

Anyway, I dunno. Did you have any ideas how you'd implement this system? Before I go and chatter my head off. :biggrin:
 

derge12

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Thanks for the Comment Alice_gristle

The way I was going to make it would not be so different from the The Knight of Lodis.

At start the player would be given Five or six Soldier units along the Hero. The soldiers would start with No Emblems and the player could choose how they would Grow.

They would also have one Magic slot for any low level spell.

The player could hire more units in towns and in some towns you could hire other units than soldiers like Priest or beast tamer.

Some monsters could also be added into your Team but you have to capture them in the wild and tame them. (probably not the best Idea, Still working on it)

Now how would the player learn about the Emblems. At First I though about a library where the player could check them and read about their conditions to get them but that would be tedious and would not be fun. Other way would be to make a list for each unit where it shows what they have and how far they are from getting them. ( I dont know how to do this yet, Still working on it)

I'm still in planning on how I am going to do this. Any Ideas?
 

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