- Joined
- Apr 9, 2018
- Messages
- 110
- Reaction score
- 175
- First Language
- French
- Primarily Uses
- RMMV
@Mojo907
i added the choice to set characters image instead of face image in the plugin manager settings. unfortunately I couldn't make it visually nice.
on the other hand states are never applied with weapons even in the vanilla battle system. you have to use the "attack state" parameter for a weapon to inflict a state with the attack skill.
i added the choice to set characters image instead of face image in the plugin manager settings. unfortunately I couldn't make it visually nice.

on the other hand states are never applied with weapons even in the vanilla battle system. you have to use the "attack state" parameter for a weapon to inflict a state with the attack skill.

unfortunately i removed it to keep a better quality code and more compatibility with other plugins. before, the two systems coexist but with the 1.2 the tactics battle system replaces the vanilla battle system for more compatibility.I may be doing something wrong or miss reading the fourm here.. But I remember on one project using this plugin I could switch between "classical" RPG combat and "Tactical" a BattleProcessing: ON/OFF or something like that..
With this new update, is it still a thing or is it just one or the other?
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