trex519

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Hi, I'm relatively new to this, and I wanted to give the system a try. It works well when I mess around with the file I downloaded, but when I try to put the plugins into a completely new game, I end up with these errors, and I'm not quite understanding whats going wrong. I would appreciate if someone was able to help me out!
 

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Shaz

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I would move that project out of OneDrive - having a backup copy on OneDrive is fine, but having a working copy in a location that syncs to an online repository has been known to corrupt projects.
 

scorpiovaeden

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Greetings,

I am in the process of creating a tactical rpg for RMMV. I have used this plugin in the past, most likely in its early days. Unfortunately I did not continue that project. I have decided to try a new project once again. Unfortunately as I am searching for the download - I cannot seem to find the tacticsystem.js plugin. In the list of downloads, the files available list from license to index.

I am clearly missing something in terms of finding the download link or location of the main plugin file for the battle system. I can be stun sometimes so I am probably just not seeing where it is.

Am I being silly, and it's just the other files? Basic, combat, mouse, prepa, rewards, and teleport?
If someone can assist me that would be great.
 

Zayriel

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@arleq1n changed the file naming convention a few months back.
 
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scorpiovaeden

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@arleq1n changed the file naming convention a few months back.

Awesome thanks. I wanted to make sure I have the right plugins. I'm sure the reason it was not working for me yet - was because I need to try harder :)

One more question - do I select tactics style combat like you do with side-view - or is it just in the way you setup the events?
 

Zayriel

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Awesome thanks. I wanted to make sure I have the right plugins. I'm sure the reason it was not working for me yet - was because I need to try harder :)

One more question - do I select tactics style combat like you do with side-view - or is it just in the way you setup the events?

In order to clean up the code, Arleq1n removed support for the side-view battle.
 

scorpiovaeden

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No prob. Were you able to get it to work?

Yes and no. I tried it in a clean project - and it did work without any issue.

I tried it in the project I've been working on and I ran into a number of issues. Most likely conflict with another plugin i'm using in that project, or I'm just not setting it up right in the context of how I want my game to progress.

I'm going to stick with the side view system for now. Many of the yanfly plugins work great to make it feel more original.

Once I get my walking and battle sprites designed, I will re-visit how I want to proceed gameplay wise. Might try it again at that point or just stick with the traditional side view.

I got my main cast of characters designed - now to see how I do with sprites.
 

arleq1n

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Tactics System 1.2.1 :
i updated the system and the demo. only a few bug fixes were reported. you can try the demo here (click on Tactics-System.zip):


once again the demo is really very simple because i don't have much time and it's not much fun for me.

as I said before, i have implemented the features i wanted and there shouldn't be any more. i still come by to fix the issues! if this system doesn't meet your expectations, you have this great plugin with lots of great add-ons!


happy new year to the community!
 

Zayriel

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Hey @arleq1n, I know that you're not looking to add more features to TS, but I'm wondering what you'd think about this idea: when it comes to the Teleport plugin, would it be possible (and simple) to expand it so that it could be used to create knockback/pull-in skills, perhaps by adding in another formula or two?
 

arleq1n

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@Zayriel i'll study the suggestion when i have a weekend off (not this week or next week haha!). but it seems to me it's going to take a lot of work to implement it properly. so i'll check and update this post or write a new one with the answer.
 

Zayriel

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@Zayriel i'll study the suggestion when i have a weekend off (not this week or next week haha!). but it seems to me it's going to take a lot of work to implement it properly. so i'll check and update this post or write a new one with the answer.

Awesome! I figured that it MIGHT be easy to pull off, since the Teleport plugin already allows you to reposition the enemy. I was thinking of using it to create a knockback attack, but didn't know how I would be able to implement the push range.
 

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Howdy!

Just wanted to say that I'm really enjoying using this, nice and easy to use. However, I have a question:

I noticed that spells don't give XP when using them. I was able to make the damaging spells give XP by adding <Exp Formula:b.exp() / 10> to the notes section of the spell, but it doesn't work for the healing spells. I saw in an earlier post that adding a.gainEXP(x); to the front of the formula should help, but I am uncertain what is meant by this. Should this be added to the front of the formula in the Notes or should it be added elsewhere? I have screenshots if those would help.
Don't know if you are still working on your game but...

change the <Exp Formula:b.exp() / 10> to something else, like <Exp Formula:a.luk>(luk of caster) or <Exp Formula: (copy damage formula here)> amount of HP healed
 
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meteomage

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For some reason I can only get a battle to work once. In subsequent battles, the sprites for the party members aren't showing. I am using the <Party: 1> tags, not the Actor tags. Also, sometimes after a battle, my party members get doubled. (eg, I have Bob and John in the battle. After the battle I have Bob, John, Bob, John). This seems to be happening more if the battle takes too many turns.

Any help is greatly appreciated.
 

MaytsRC

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(I just downloaded this over the weekend)Just curious. I know this doesn't have terrain buffs but is it possible to makeshift it to where when you step on a tile it gives you a status effect that debuffs your movement?(I think I saw were its updated to status effects can debuff your movement with the <Ts-parameter:Move -int>) or am I remembering wrong?(I tried reading though all 15 pages of this thread in 1 night.)
I'm willing to put in the effort if someone can point me on where to start(I'm going to try to learn the scripting in my free time)
 

TheGentlemanLoser

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OMFG I love this plugin and right now I love you. Putting aside the nifty functionality (like what it actually does) it is IMPOSSIBLE to overstate how much I appreciate the documentation being in recognizable English and the demo being simple, straightforward, and easy to understand. I wanted to rant here on how absolutely **** some of the documentation on other battle systems is and what a goddamn nightmare it's been installing them, but I deleted that rant because I don't want to sound ungrateful, those people are still doing a community service by offering entire battle engines for free. Even if trying to grasp their implementation through Google translate Engrish feels like it should be one of the circles of hell.

Thank you. Thank you for not making me need to learn Portuguese (in at least one case, literally).

Now it's just my luck that this plugin will turn out to be completely incompatible with everything, but here's hoping that's not the case.
 
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Hi, love this battle system, I admit I'm new to scripting and making games, but I have got the plugins working fine so far, wondering how to I get the music to work? I have tried calling script and setting it in the editor to no avail. Can someone please help me?

Thank you!
 

Zayriel

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Would it be possible to add in the ability to assign the Counter functionality specifically to skill (via note)?
 
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Hi, love this battle system, I admit I'm new to scripting and making games, but I have got the plugins working fine so far, wondering how to I get the music to work? I have tried calling script and setting it in the editor to no avail. Can someone please help me?

Thank you!
 

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