- Joined
- May 18, 2018
- Messages
- 63
- Reaction score
- 30
- First Language
- English
- Primarily Uses
- RMVXA
I don't exactly know what this type of skill is that you're asking about, but maybe the details on this thread about the Yanfly values for putting previous damage into a variable could help, using their Skill Core plugin? Or is it the previous enemy's ID that you need, or something else? It sounds like a cool development to the system, so I'd be interested to hear more about what you're trying to do. I was thinking something along the lines of a 'reheal' skill that could heal a character the HP that they lost from the previous attack like in Shadowrun might be neat, and could maybe work along these lines:Hello, anyone know how to use Force Action Battle Event with this plugin? I'll try to make a Battler Force using cure to last target, but it does'nt work.
Storing dealt damage in a variable + specific targets
Hi everyone, I was going to put this in the formulas topic, but because it may not specifically include just formulas in order to solve this problem, I've posted it here. I'm trying to store the damage dealt from an enemy (as in, the final number that pops up after the target has been hit) in...

Any way to manipulate the AI? Trying to create a retreat and cover event where a NPC(autoAi) will retreat while player cover it, is this possible?
Could you do this with event Move Routes in Common Events attached to the specific battle's turn number?
While I'm on - has anyone been able to figure out how or if it's possible to add any buffs/debuffs from terrain or region tags, like a sort of cover system to add +2 to DEF if a character is next to a wall, or deduct movement points if they're walking through mud? I've attempted to work it out, but getting the locations of each character at various points in the battle has been a headache for me in itself.
Last edited: