- Joined
- Oct 4, 2019
- Messages
- 4
- Reaction score
- 0
- First Language
- English
- Primarily Uses
- RMMV
Hi, awesome and easy to use system, love it!
There is a bug with the ExpSystem, when you level up, after the exp bar fills, it disappears and a square window appears. [check the image]
EDIT: Also, the Status window is not updated when the actors level up, it updates only if you select the actor then go back to Status window.
You're able to make AoE skills the way you'd make them normally in the skills database, just choose All Enemies, 2 Random Enemies etc. The animation will play on all the enemies in range and all of them will take damage.
The Tactics Config is actually a Menu, go to Options, you can change there to show the grid, or change the speed of sprites.
I'm no coder, but after removing those 2 code blocks below the first, it let me save the game, the battle works, nothing was messed up. Hope it helps.
JavaScript://----------------------------------------------------------------------------- // DataManager // // The static class that manages the database and game objects. TacticsSystem.DataManager_createGameObjects = DataManager.createGameObjects; DataManager.createGameObjects = function() { $gameSelectorTS = new Game_SelectorTS(); $gameTroopTS = new Game_TroopTS(); $gamePartyTS = new Game_PartyTS(); TacticsSystem.DataManager_createGameObjects.call(this); }; //-------- REMOVE those 2 code blocks below. ---------- TacticsSystem.DataManager_makeSaveContents = DataManager.makeSaveContents; DataManager.makeSaveContents = function() { TacticsSystem.DataManager_makeSaveContents.call(this); contents.partyTS = $gamePartyTS; contents.troopTS = $gameTroopTS; // Need to create a game battle object for save in battle. return contents; }; TacticsSystem.DataManager_extractSaveContents = DataManager.extractSaveContents; DataManager.extractSaveContents = function(contents) { TacticsSystem.DataManager_extractSaveContents.call(this, contents); $gamePartyTS = contents.partyTS; $gameTroopTS = contents.troopTS; };
Thanks so much for responding, I'll edit this post and let you know if that works for the save issue.