- Apr 9, 2018
- Reaction score
- First Language
- Primarily Uses
with version 1.1 this is not compatible. with version 1.2, i don't know. i rewrote the battle manager for more compatibility with other plugins. the demo of the 1.2 prerelease is being uploaded.Btw, if I use the Combat Scenes to get the FE look, will I also be able to use Action Sequences? (is it compatible with Yanfly's plugins?) Sorry if its been asked already.
- finally, i fixed the combat scene in 1.2 (adjacent enemy/ally display in the side view battler).
- you can also buff/debuff the movement with the tag <Ts-parameter:Move +3> with an object/state/class.
- you can skip the combat scene with the tag <Skip Combat:false> for an item or skill. actor/enemy events are set transparency after the battle.
- i have also renamed the names of the plugin and its add-ons for more convenience in the plugin manager.
- and a lot of fixes!
i will make a more detailed patch note when the demo is uploaded. and I also think this will be the last one. thanks.