Hello, I'm probably making a simple mistake, but when I put in the line "StartBattleTS" in the event and run it as parallel, it immediately restarts the battle once it's over. I've tried even putting multiple different things after it, but it just restarts the battle.
Well, you need to make sure it doesn't repeat itself.
There are multiple ways of doing this.
Due to how my game works, all I really need to do is transfer the player to a non-battle map, and
then I have no problems.
However, you can also just do this with Switches and Pages.
So on the event page where you put in the code to start the battle, create a new page, and make it so that
it is only active when (X) switch is turned on.
We will call this the "Battle Complete" switch for this example.
Then, make it so that after you beat the battle, the "Battle Complete" switch will turn ON.
Then, the battle shouldn't repeat itself.
So, I got the Plugin to work perfectly and everything runs as it's supposed to, however, I had to sacrifice a lot of other Combat Features I wanted and the Plugins needed to create Unique Skills and help me balance my game. All of Yanfly's Battle Engine Core Plugins as well as all the Skill Core Plugins, is there anyway to fix this?
I don't believe so at the moment.
Maybe in the future though.
The developer is still working on this plugin.