I'll have to look into that thanks.@Austin123 No, this is a plugin for MV. It's written in completely different programming language than Ace scripts. I suggest you make a thread in Ace script requests.
If a defeat appears directly, it means that the system does not recognize the actors. Check that you are using <actor: id> without spaces.I tried it, but when the battle started, this message just appeared and i came back to the map.
To call the battle process, you must use the battle processing command of an event.So I am trying .6 and I cant get the battle to even start what is the Plugin that I have to use now?
I currently have a version that works but there are compatibility issues with other plugins. I think I'll have time in September.Hi Embxii, I need help, the add-on "MouseSystem" stopped working in version 0.6, I need it, because in my game, only mouse is used for all actions. How soon will the update addon? So far, the plugin works only on the keyboard.
I am currently working on a demo of my game. I wish to release it for the 1.0 to be able to benefit from the little visibility and to show an example of use. Anyway, I'm thinking of bringing an update in September with some new features.@Embxii any updates planned?
Hi, you can use <mvp:number> directly in tag of your event for define the move range of the specific enemy.Hey all, new to RPG Maker MV and new to all of this in general. I was wondering if there is a way to set move range for specific enemies and if so, how would I do that?
In 0.6 version, you must use the battle processing command of an event for starting battle.So I have been trying to use the .6 update and For some reason I put it in the event command and the battle isn't starting what so ever.
I am wondering If I am doing something wrong. Or if I am just really dumb.
If a defeat appears directly, it means that the system doesn't recognize the actors. Check that you are using <actor:id> without spaces.Yeah I can’t seem to make the plugin work. It keeps saying team defeated I think I’m putting the code in the wrong note section but idk can anyone help I’m new at this.
Can you send me your project containing only the problem and without the unused files? The system has some problems with combat transitions. I would be grateful if you could.So I have the player teleported into battle, fights, a switch is activated to end battle, back to "normal" map. No issues. It's however when I try to implement a SECOND battle that problems occur. I've learned to turn the "off battle" switch off so the enemies will reappear... but then the character can't "detect" them for an attack! I'm using the demo version of the script and have utilized the images shown in the forums... The battle does appear to start but the attack option is greyed out no matter how close I get and after having the party "guard".... it just stops. I again can't replicate this in the demo. There's no script incompatibilities as it's the only one... I'm at a major loss here. I can't seem to figure out what is causing it.