- Joined
- Apr 9, 2018
- Messages
- 110
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- 189
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- French
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- RMMV
I work actually on combat animation scene. It's closer to Fire Emblem animation but nothing you prevent to modify this for to be most in super Robot Wars Style.This looks interesting, you think it could be use to have a SRW style of gameplay? I was thinking one could tie the various characters and enemies actions to a cutscene after which the damage and eventual death of the target would be shown.
Yes, you're right. I was curious to know how to adapt an add-on in the system. After this I will integrate the main features.Also wanted to say that I would rather have more flexibility first before major add-ons.
Edit: Ok, with my existing project so many errors happen I can't work them all out to get it working. Here are some of the things; Using MV 1.6.1:
- I use a pixel movement plugin but it screws up the movement within your plugin.
- When I attack something it says 'property 17' is undifened.
- The command window has vanished (probs because I use a plugin that lets you customise what's in the command menu.
- A lot of small compatibility issues with things showing/not showing but they are not plugin breaking. Like I can select skills and magic while they have no skills and magic.
Hope you can get some fixes for these things or work arounds intergrated in your plugin so it is usable for more complex games rather then being a stand alone plugin.
I developed this system for my game in which I only use personal scripts. So I didn't worry about compatibility with other scripts. I have a look and it seems complicated to get compatibility. Unfortunately, I don't have time to solve these problems.
@TheEmpressDescends answered your question perfectly.Hey, I'm having a small problem with your tactics battle system. Is it possible to end the battle and to have the player transferred to the same map but with the enemies & the on-map party members gone? Thank you!
Unfortunately, this script uses Yanfly's Battle Engine Core that modifies the BattleManager. Combat animation scene will only be compatible with scripts that modify the Spriteset_Battle.Perhaps you could make it work with Yanfly's Action Sequences in mind...I believe it will make an unbelievable uptick to your battle system!
Combat animation scene:
I made several corrections to the system that brings a small improvement in performance.
The first add-on of the tactics system is ready soon.

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