Hm...okay.
Bear with me.
So first off, let me say that there maker of this script has a Demo available for download.
You should be able to just study that demo and easily learn the basics.
But anyways, this script is super easy to use, even for noobs like ourselves.
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1) Create a Map
2) Place down your allies. Put "actor:x" in the "Note" section of the ally events. Where "x" is their ID.
3) Do the same for your enemies. Put "enemy:x" in the "Note" section of your enemies, where "x" is their ID
4) Create an event that initiates the battle
5) Success (hopefully)
Here are some picture guides:
So first, the map:
https://i.imgtc.com/WleAkwT.png
Then place your allies/enemies:
https://i.imgtc.com/epmV6jX.png
Then have your event that initiates the battle:
https://i.imgtc.com/4QDvgCp.png
I think that is all there is too it, for the battle part at least.
Now for skills.
Basically they work the same as always, but now they have range!
Don't worry, it's super easy to implement.
Simply go to this website and define how much range you want your skill to have:
https://lecodemv.github.io/leTBS-AoE_Creator/
Then you want to hit "Generate".
After that, you will need to sift through the code and remove all the "c" letters.
So it might generate something like this: "[cx,cy-1],[cx-1,cy],[cx+1,cy],[cx,cy+1]"
But you want to make it like this: "[x,y-1],[x-1,y],[x+1,y],[x,y+1]"
Then go to your Skills menu.
Then in the "Note" section of your skill, place down <range:x>
where "x" is the range.
So in this example, it'd look like this: <range:[x,y-1],[x-1,y],[x+1,y],[x,y+1]>
Here is another picture:
https://i.imgtc.com/PrxyTti.png
We are almost done.
Now, the default movement for allies/enemies is 5.
You can change this in the script settings.
You can increase or decrease the amount of tiles an enemy or ally can move by putting
<move:x>
into their "Note" box.
Where "x" is the number of tiles they can move.
Finally, enemies will only try to attack you if you're in their range.
If not, they will just stand there.
This has its perks and can be used to make battles more structured, but I am sure you'd also want some enemies to try and move towards you and attack you too, even if they can't attack you at first.
To accomplish this, put:
<aggro: x>
into their "Note" box.
Where "x" is the number of tiles you must be within for them to start pursuing you.
So for example, say you have an enemy with 5 Move, and 10 Aggro.
This means that the enemy will come after the player within 10 spaces, but will only be able to move 5 spaces.
Simple yes?
You can also put <aggro:x> into the "Note" sections on the enemies on the map to give them individual aggro settings.
Where "x" is the...well, you get the point by now lol
That way, you can have the same enemy have different aggros.
Perhaps you want warriors on the frontline to immediately chase after the player, but also have warriors
in the back who don't chase the player right away.
I think that is most of it...
If you need any more help or if I wasn't clear on something, please feel free to ask.
:>