What is the add-on you want the most ?

  • combat animation scene

    Votes: 16 80.0%
  • fog of war

    Votes: 1 5.0%
  • experience gain system

    Votes: 2 10.0%
  • permanent death

    Votes: 1 5.0%

  • Total voters
    20
  • Poll closed .
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Hello I am new here and i am trying to use the aggro tag, however it is not working.
Could anyone help me?
Sure.
So, if you want it to go into a specific enemies notebox, then it should look something like this: https://i.imgtc.com/s4aYXwT.png
(Ignore my other stuff obviously, just look at how I wrote the "aggro" commands)

If you want it to be specific to a particular unit on the field, then click on them, and put the aggro command into their notebox.
It should look something like this: https://i.imgtc.com/Xyds2ai.png

As long as the enemy can reach you, and you are within its aggro range, it should try and run towards you.
Sorry I couldn't give more help.
I don't really know what else could cause this problem, other than you just not doing it correctly.

:3
 

arleq1n

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Version 0.4.1:
I made a small update of the system.
You can use the rectangle, diamond and line tags to define a range.
It will be easier to define range than the old endless tags.
Code:
<range:rectangle 1>  // length = 1
<range:diamond 3>  // length = 3
<range:line 2>  // length = 2
You can still use custom tags but you must add square brackets at the beginning and at the end.
Code:
old version : <range:[x-1,y],[x+1,y],[x,y-1],[x,y+1]>
new version : <range:[[x-1,y],[x+1,y],[x,y-1],[x,y+1]]>
I will update the documentation and demo when I have time.
 
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NinjaKittyProductions

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@Embxii This is an awesome update! Also, thanks for keeping in the ability to use the old tags codes if needed. I have made some unique attack patterns and its good to know they can still be used.
 

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Is there a possibility to add weapons animations to the basic attacks? I'd like to see the weapons when the characters attack.

Excellent plugin. I always want something like this...I remember FFT. This is great.
 
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Is there a possibility to add weapons animations to the basic attacks? I'd like to see the weapons when the characters attack.

Excellent plugin. I always want something like this...I remember FFT. This is great.
Well, when someone attacks, there should be an animation.
For allies, it should show the currently equipped weapon's animation for their basic attacks.

If you are using the Combat Scene Add-On, then it should show both the currently equipped weapon as well as the its animation.
It can be found here: https://github.com/emb-12/Tactics-System/tree/master/add-ons

------------------
If not then there is probably a compatibility issue with one of your scripts.
For me it was Yanfly's Battle Core script I think.

Hope that helps a bit.
If not or if you need anything else, then please don't hesitate to ask
:3
 

Drogazy

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Well, when someone attacks, there should be an animation.
For allies, it should show the currently equipped weapon's animation for their basic attacks.

If you are using the Combat Scene Add-On, then it should show both the currently equipped weapon as well as the its animation.
It can be found here: https://github.com/emb-12/Tactics-System/tree/master/add-ons

------------------
If not then there is probably a compatibility issue with one of your scripts.
For me it was Yanfly's Battle Core script I think.

Hope that helps a bit.
If not or if you need anything else, then please don't hesitate to ask
:3
Combat Scene Add-On? I am not using it :( The part of the coordenates I didn't get it. I'd like it to have 4 adjacents cells in four directions, and 2 in diagonal.
 
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Combat Scene Add-On? I am not using it :( The part of the coordenates I didn't get it. I'd like it to have 4 adjacents cells in four directions, and 2 in diagonal.
Coordinates?
For skills?

Well there are two ways to do this.
You can do it an easier but more restrictive way, which I have zero experience in as of yet, or you can do it in a harder, but more customizable way, which is what I have been using up to this point.

So I'm going to be telling you how to do that one, if that's okay, since like I said, I have no experience using the easier method.
First go here and use this website: https://lecodemv.github.io/leTBS-AoE_Creator/

It's pretty self explanatory.
Once you're done, hit generate.

After that, you're going to have to remove all the "c" in the code.
So for example: "[cx,cy-1],[cx-1,cy],[cx+1,cy],[cx,cy+1]"
But you want it to look like this: "[x,y-1],[x-1,y],[x+1,y],[x,y+1]"
You can do this manually, or by using the "Replace" option in WordPad.

If you have the latest update, you'll also need to add additional square brackets at each end.
Like this: "[[x,y-1],[x-1,y],[x+1,y],[x,y+1]]"
-------------

So if you wanted a skill that hits in front of you, behind you, and to your sides by 1 square tile, then you would put this exact code into that skills notebox:

<range:[[x+1,y],[x-1,y],[x,y+1],[x,y-1]]>

Hopefully that helps you a little bit
:3
 
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I'm loving this! Implementing this in my game now, but I had one question I haven't been able to figure out. Can you create cutscene like events in the middle of a battle? As an example, have text appear when a specific enemy gets hit the first time. It'd be great for storytelling in combat! Thanks!
 

Kremsworth

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You are the best! for sure going to make a project dedicated to this battle system gonna keep my eye on this one keep up the good work :)
 

Guims

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Hi everybody. To the plugin creator, you made a nice job here. Keep up the great job, i am a lover of this style of game. I pretend to use it on my game, because it is easy and simple to use. The question i have about the plugin is, in the same way we can define the enemies and actors, is there a way i can make someone who helps in the battle (which is not controlled by the player, but helps to fight the enemy)? sorry for the english.
 

arleq1n

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I'm loving this! Implementing this in my game now, but I had one question I haven't been able to figure out. Can you create cutscene like events in the middle of a battle? As an example, have text appear when a specific enemy gets hit the first time. It'd be great for storytelling in combat! Thanks!
Thanks. You can't create cutscene when you hit an enemy for the first time. But you can use events to create your cutscene with the conditions in the event page. A future version will integrate plugin commands for better event management.

Hi everybody. To the plugin creator, you made a nice job here. Keep up the great job, i am a lover of this style of game. I pretend to use it on my game, because it is easy and simple to use. The question i have about the plugin is, in the same way we can define the enemies and actors, is there a way i can make someone who helps in the battle (which is not controlled by the player, but helps to fight the enemy)? sorry for the english.
Hi, it isn't possible to use ally units. Much later in the development it will be possible to use an actor in auto battle mode that can be used as an allied unit.
 

Drogazy

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Well, when someone attacks, there should be an animation.
For allies, it should show the currently equipped weapon's animation for their basic attacks.

If you are using the Combat Scene Add-On, then it should show both the currently equipped weapon as well as the its animation.
It can be found here: https://github.com/emb-12/Tactics-System/tree/master/add-ons

------------------
If not then there is probably a compatibility issue with one of your scripts.
For me it was Yanfly's Battle Core script I think.

Hope that helps a bit.
If not or if you need anything else, then please don't hesitate to ask
:3
I'd like to do this. I am far from the enemy and I cast a spell on them
 

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I'd like to do this. I am far from the enemy and I cast a spell on them
Hm...okay.
Well, as of now, you can only define the range of a skill.

If you just want to be able to hit an enemy from far away, you just gotta make it so your skill can hit from far away.

----------
If I were to remake your image in-game, it would look like this:
<range:[[x-5,y-2],[x-6,y-1],[x-5,y-1],[x-4,y-1],[x-5,y]]>

:3

Remember that you can also use that one website if you're having some trouble.
 

Drogazy

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Hm...okay.
Well, as of now, you can only define the range of a skill.

If you just want to be able to hit an enemy from far away, you just gotta make it so your skill can hit from far away.

----------
If I were to remake your image in-game, it would look like this:
<range:[[x-5,y-2],[x-6,y-1],[x-5,y-1],[x-4,y-1],[x-5,y]]>

:3

Remember that you can also use that one website if you're having some trouble.
Now I understood the site ^^ . Thanks a lot.
The system is great...final fantasy tactics and all the games I played. I really like it. Great job.
But, there is one more thing. If I choose a skill to hit all enemies, when I select it, it hits. I don't have the option to only see the AOE before I decide to use the skill.
 
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Now I understood the site ^^ . Thanks a lot.
The system is great...final fantasy tactics and all the games I played. I really like it. Great job.
But, there is one more thing. If I choose a skill to hit all enemies, when I select it, it hits. I don't have the option to only see the AOE before I decide to use the skill.
That is weird.
It works fine for me.

I think you maybe have a compatibility error.
Try turning off your other scripts and see if it is working again.
If so, then slowly turn them on again, and try to pinpoint which other script is causing the issue.

:3
 

Drogazy

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That is weird.
It works fine for me.

I think you maybe have a compatibility error.
Try turning off your other scripts and see if it is working again.
If so, then slowly turn them on again, and try to pinpoint which other script is causing the issue.

:3
I don't have any other plugin. I used the demo to start a project.
When I set the skill to one enemy, it's okay. But if I set it to all enemies, I don't have the option to confirm.
 
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Probably a simple problem but on one map the battle won't work. The command starts the battle, and all the units are in the right place, but when I select a unit to move, none of the blue indicators appear, and said unit will not move. The only thing I can do are spells and guarding. Any ideas? Thanks!
 
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Probably a simple problem but on one map the battle won't work. The command starts the battle, and all the units are in the right place, but when I select a unit to move, none of the blue indicators appear, and said unit will not move. The only thing I can do are spells and guarding. Any ideas? Thanks!
Actually, I just ran into a similar problem.
Is your map on the bigger side of things?
If so, maybe try making it much smaller, like 20x20 or something, and try testing it again.

My issue is that larger maps, like a 30x90, has a very strange but serious glitch in them, I think...
It could be an issue on my end, but I have done a ton of testing and I don't believe it is at the moment.
-------------------------------

You see, if I start at the top of the map, I can move freely.
If I start at the bottom, things get extremely glitchy.

My blue squares disappear, and they reappear near the top of the map, and I am even able to move all the way up there.

There is also a "Point of no Return" when passing the middle of the map.
Here are some pictures:
----------------------------------
When I am at the top of the 30x90 map, things appear normal:

--------------------------------------
When I go down a bit, this happens:

--------------------------------------
As you can see, my Blue Squares disappear.
But I can still move.
If I do move downwards, I can not go back up to where I was.

And as you can see, my Blue Squares no longer show up.
I can still move 5 spaces like normal, but they don't show up.
Another problem is that during this time, my Blue Squares actually appear
all the way up to the top as seen in the next picture
-------------------------------------------

And like I said before, I can actually move all the way up to where my Blue Squares are.
---------------------------
No plugins are on, except for your Tactic Plugins.
I took some of these pictures with your outdated Plugin and wondered if it would be fixed when I updated, but as you can see from the last picture,
even when I got your latest Plugin Build, the same glitches still appear.

Here is a short, 1 minute video of me displaying the glitch:

Just thought I'd report this.
Sorry to bother you :3
 
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I don't have any other plugin. I used the demo to start a project.
When I set the skill to one enemy, it's okay. But if I set it to all enemies, I don't have the option to confirm.
I mean, when you set your ability to target One Enemy, it lets you choose the enemy.
When it is set to All Enemies, it doesn't let you select anything else because there is no need to.
It simply hits all enemies within range once you use the skill.

And if you're using the Demo, the range should show up upon the screen when your cursor is over it.
Make sure you're all up to date with the plugins too.
Sorry I can't be of more help to you.
 
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