Plugin Command: startBattleTS placed in an autorun event is about the easiest way..Hi guys,
Rookie question but how do I even activate this plugin?
Kinda fixed my own problem here.. but now it doesn’t say player phase or enemy.So I am actually trying to use this, I can move all the characters but when it goes to enemy phase it skips the enemies and goes back to player phase anyway you can help me fix this?
Thank you for taking the time to post a reply. You can later support this system with the game I am developing with this one. I think it is more honorary to wait until the system is "usable".Hey Embxii! I created an account just so I could thank you for your hard work in this script. I'm starting a game and this system is exactly what I needed. If you decide on taking donations for your work you can count me in.
Enemies have no action to perform if they don't move. So it's either a pattern action or aggressiveness problem.So I am actually trying to use this, I can move all the characters but when it goes to enemy phase it skips the enemies and goes back to player phase anyway you can help me fix this?
Yes, it's still alive but just less time to spend on this project. You can see all the features that integrate the system. You can also recommend new features.Awesome project.... its still alive? Im very excited to work on it!
I have one issue to report.. Instead of getting the actorID from the Actors database directly, could it be calling from the party database? I was looking into the documentation, there's a partyMembers Array inside the System class
Thank you for taking the time to post a reply. You can later support this system with the game I am developing with this one. I think it is more honorary to wait until the system is "usable".
Enemies have no action to perform if they don't move. So it's either a pattern action or aggressiveness problem.
Yes, it's still alive but just less time to spend on this project. You can see all the features that integrate the system. You can also recommend new features.
I would add the functionality to define this actor by the party index in the next version 0.4.3.
Version 0.4.2 :
I added window information. It show the damage, the hit rate and the critical rate of an action.
Of course, you have the choice to display it or not.
I also took this opportunity to revisit the window system. The target window disappears for a more intuitive selection system.
I think that's "more t-rpg" than the old system. I also tried to keep the display neutral.
Yes, I had the same results. It appears the movement system is broken in the new update.Hello all;
So I downloaded the demo and upgraded it to 4.2. It starts and runs and says Player Phase. Then it just stays in player phase.
I can click on the players and see where they could move, but if I click to move them the cursor moves and they stay put.
I clicked both mouse buttons, tried arrow keys, the wasd keys. Never could move a player, thought the blue area they could move to did light up when I was on them and it did change when I changed characters.
Anybody try 4.2 (or 0.4.2 I guess?).
thanks.
I take the advice. In the next big update, I will replace the command names by adding to TS (Tactics System) at the end.I got the demo to work with your latest fix. Thanks lots Embxii.
You probably want to change your tags from <enemy:1> and <actor:2> to something
unique. Anybody writing plug ins can pick enemy and it will conflict with your choice. How about <TCenemy:1> <TCactor:2>? using a prefix TC for tactical combat? Also, when someone looks at their notes they will know it goes with your plugin.
It's really strange. I tried several configurations to reproduce the error. Can you give me more information on how to create the event and how you activate it. Thanks.Anyways, I think I may have ran into an error.
When I try to activate something on the map during battle, like a treasure chest for example, an error pops up.
It says "Text Error Cannot read property "start" of undefined"
Well, it seems to work with any event on the map you activate using the Action command.It's really strange. I tried several configurations to reproduce the error. Can you give me more information on how to create the event and how you activate it. Thanks.
Ah I see.An index problem with the actor command window when defining new skills types. I will fix this problem in the next update. The next update should also provide more tools for event management. Thank you for your help.