- Joined
- Aug 5, 2012
- Messages
- 2,358
- Reaction score
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- Primarily Uses
This is probably something games should not use but here goes.
Let's say player is out of the potions and party's only healer is almost out of mana. Game would make sure that next looting opportunity the player would get items to heal the party at least partly. I wonder how many would be actually fine with this and my guess is that when person knows that such mechanism exist in a game, it feels like too much handholding to make difficulty rather fake.
To make it even more extreme, when game things that party's equipment is lackluster overall, it would give some good equipment when there is something to loot.
Let's say player is out of the potions and party's only healer is almost out of mana. Game would make sure that next looting opportunity the player would get items to heal the party at least partly. I wonder how many would be actually fine with this and my guess is that when person knows that such mechanism exist in a game, it feels like too much handholding to make difficulty rather fake.
To make it even more extreme, when game things that party's equipment is lackluster overall, it would give some good equipment when there is something to loot.
