Taking suggestions for weapon attacks!

kerbonklin

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I'm going to list 6 weapon types that my game is going to use, and you give me descriptions of attack styles/animations for those weapons!

These include things like approaching/retreating, how the weapon physically attacks the target, i'm trying to aim for semi-realistic but exciting. References can be real-life weapon usage, or styles of usage taken from games/movies/animes/etc. These will be re-enacted via Symphony tags as best as I can. (side-view with weapon icons / ShowAnimations of course)

If the weapon type can be dual-wielded, then it will have a second unique animation set after the first one plays.

Note that these are going to be for Normal Attacks. Try not to think of things too fancy or elemental-ish. I may make elemental-versions of these attacks when applied.

  1. Staff (can dual)
  2. Book
  3. Rod (can dual)
  4. Scythe

For example with a Sword (already made), the user runs with the sword held downwards up to the enemy and slashes up. Then if a second sword is dual-wielded, the user jumps backwards and then jumps on top of the enemy for a downwards sword stab.
 
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orochii

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Okay, I know nothing about using swords but found this video:

http://www.youtube.com/watch?v=9XnQXaeMU3k

The actual video... is meh, and a little silly (a guy with shades and camo using a short sword). But between the comments I saw something pretty interesting:

The techniques used here are intended for a longer sword. Short sword techniques are generally not intended to strike the opponent first as these show. Short swords primarily attack an opponents capability to strike/fight; by parry, attacking their weapon/hands/etc. and *then* attack their opponent. Several of these downward and sideways cuts shown require the wielder to come hazardously close and open. Longer swords can use these because the distance is safe.
Pretty interesting.

The main concern about short swords is their length (it's main characteristic after all). You can probably combine them with agile movements, since these characters will need to break through the enemy's defense.

For the book, all I can think is a hard-cover book (with a strap so it doesn't opens lol, being punched by paper is not damaging at all) that you throw at your opponent's face x'D. And the hourglass, you can attach a chain to it and use it as some sort of flail.

To say nothing else I have (?),

Orochii Zouveleki
 

Jollan

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well, the longer a blade is, generally the more its used to chop, slash, and cut (such as a 2h sword). while knives, daggers, and short swords can cut, they are more geared towards stabbing, disabling, or parrying. A normal sword and longsword are a good mix between the two. A bow, well... there is not too many different movements to using a bow, just know that its not about arm strength as much as it is back strength (you will still need both however). A katana is more geared toward slashing than other regular swords. note the curve in them. a rod and staff are normally in the same ballpark. I haven't really seen to many people actually ever use a scythe, but I have seen sickles before. They are like a small miniature scythe in your hand and were derived from farmer sickles. A whip is normally not a major weapon than a torture device but can be in the right hands. You can keep a foe at a distance, disarm, or even wrap an appendage. put small blades or sharp edges in it and you have something that will hurt, but probably not overall deadly unless over a long time of letting someone beat you with it. As for a book and hourglass, just not practical. I guess you could find an extremely large book to clobber someone with or fashion an hourglass into a weapon, but still. 

   also, as note that there were a bountiful amount of different swords with different jobs around the world other than the katana and longsword. for a little example, in Europe there were longswords, broadswords, claymores, rapiers, sabers, and so on. all with different fighting styles. even one wepon could have a multitude of fighting styles.

I hope I didn't rant too much, I apologize. I love weapon design.

also, if you want to dabble in a little bit of weaponry online for some inspiration.

http://en.wikipedia.org/wiki/Lists_of_weapons#Lists_of_weapons_by_conflict_or_time_period

but, for an answer more in line to your question.

 I though about a dagger/knife one: character takes a step or two and disappears (like a flash step) and reappears in front of the enemy sending a fast deep stab into the enemy. the character then yanks the knife out with a slice while jumping back into place.
 
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kerbonklin

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 I though about a dagger/knife one: character takes a step or two and disappears (like a flash step) and reappears in front of the enemy sending a fast deep stab into the enemy. the character then yanks the knife out with a slice while jumping back into place.
I was actually thinking of something similar to this, except appearing behind the enemy to stab them instead.
 

Touchfuzzy

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If it is about RPG Maker, or about your project, it isn't offtopic. Moved
 

Jollan

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i was actually going to say behind the enemy but changed my mind.

Try looking at some of the attacks in Fire Emblem games on the Gameboy Advance. there are some good examples there.
 
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kerbonklin

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Bump with some changes, read the OP. Going back to finishing these. (need to do the magic-class based weapons)

Please remember that database animations can be used as well in conjunction with physical bashing of manipulating weapon icons. xD

One thought was thinking if is that the staff/rod could be swung and it throws a magic exploding orb animation at an enemy.
 

CWells

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Hourglass:

Throw sand to cause blindness.

Slow time (causes slow or freeze on target)

Speed up time (increases movement/maybe evasion?)

Countdown (curse a target with -10% HRG for 10 number of turns. Death skill)

+MRG or -MRG for a number of turns.

Reverse (basically reflect status on target. Magic is "reversed" and sent back to the castor)
 
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kerbonklin

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CWells that is mostly not what i'm looking for at all, but I like the sand-throwing idea as an attack animation.

Perhaps I chuck an hourglass at an enemy and it shatters spilling sand.
 
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kerbonklin

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Bump. Four more weapon normal attacks to go, updated the numbered list in the main topic.
 

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