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I'm going to list 6 weapon types that my game is going to use, and you give me descriptions of attack styles/animations for those weapons!
These include things like approaching/retreating, how the weapon physically attacks the target, i'm trying to aim for semi-realistic but exciting. References can be real-life weapon usage, or styles of usage taken from games/movies/animes/etc. These will be re-enacted via Symphony tags as best as I can. (side-view with weapon icons / ShowAnimations of course)
If the weapon type can be dual-wielded, then it will have a second unique animation set after the first one plays.
Note that these are going to be for Normal Attacks. Try not to think of things too fancy or elemental-ish. I may make elemental-versions of these attacks when applied.
For example with a Sword (already made), the user runs with the sword held downwards up to the enemy and slashes up. Then if a second sword is dual-wielded, the user jumps backwards and then jumps on top of the enemy for a downwards sword stab.
These include things like approaching/retreating, how the weapon physically attacks the target, i'm trying to aim for semi-realistic but exciting. References can be real-life weapon usage, or styles of usage taken from games/movies/animes/etc. These will be re-enacted via Symphony tags as best as I can. (side-view with weapon icons / ShowAnimations of course)
If the weapon type can be dual-wielded, then it will have a second unique animation set after the first one plays.
Note that these are going to be for Normal Attacks. Try not to think of things too fancy or elemental-ish. I may make elemental-versions of these attacks when applied.
- Staff (can dual)
- Book
- Rod (can dual)
- Scythe
For example with a Sword (already made), the user runs with the sword held downwards up to the enemy and slashes up. Then if a second sword is dual-wielded, the user jumps backwards and then jumps on top of the enemy for a downwards sword stab.
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