Tale's Casino Escape FREE TO PLAY (STEAM) (PLAY STORE)

thalesgal

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Oh gosh what a mess I made XD

First of all thank you so much @bgillisp for the advice, and for the information! Now I get it... it´s a very important thing. It may be clear to some, but I didn't see it that way before read your post... anyway it was my mistake.

Thank you so much to @slimmmeiske2 for the help as well!
Thank you to @HawkZombie! You started it all, and I thank you. If it wasn't for you I wouldn't have known all this mess!
PS:(I just wanted to say that you were too harsh on me my friend xDD
I think you could have given me a chance to fix the things before you do everything you did on the store page xD Even being a novice, I feel part of the rpg maker community, I think we should be nicer to each other!)

In the end it was a great learning experience!!
I wanted to apologize to everyone, and to say that I already changed the sprites and sounds that I haven´t the right to use. Now everything is correct. (Thanks to the anonymous guy that tell me which sprite was from Deviant Artist). I have removed the Griffin as well.
 

phamtruong1992

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Lol, i just tried the demo out and i think i freakin like it dude.
1. The intructions are clear and to the point.
2. Combat is pretty neat and have some degrees of variety.
3. Music is pretty ok and fit too.
4. Game's theme is mad and unique
5. I just love all the voice actings lol
6. And you can have an old man as your pet 10/10 game would play again lmao
 

thalesgal

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Up to 80% off!! SPECIAL PROMOTION! \o/
 

Treynor

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Which is why such high ratings leave me in shock.
I'm almost certain that almost all those reviews are fake. Each account (save for one) has only 1 - 11 reviews to its name and one is even named 'Bot Forest' and has only 1 product (this game) and 1 review (this game). In addition, each of those accounts is from Brazil which also happens to be the OP's home nation. I'm not one for coincidences. Putting aside that fake reviews are a violation of Steam's rules, it's also unethical and unfair towards honest developers who put real sweat, blood and tears into their work. I can understand the urge to tell your family and friends to buy/review your game, but reviews are often the measure by which many people judge whether to spend their money on a game or not. Fake reviews are essentially the digital version of having a shill at a cups game.
 

Faherya

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Now that you have removed images you should not use, I also recommend removing fake reviews before people start reporting your project. Your name as a developer has already gotten pretty dirty with this project here. False reviews were also posted on Metacritic.

And I know the price is relative and the like, but your project is just a jumble of systems - without any customization or care - assembled together with a minimal sewing script. Here the guys are being very polite to you, really trying to help. But I recommend that you delete this project from all platforms and forums where you have posted, stop all forms of disclosure and forget that it existed while things are still under control.

You can post other projects using the experience you have gained here.
 
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thalesgal

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Hello my friends XD
First of all thanks so much for taking a little time to look at my game!

@Treynor
I'm almost certain that almost all those reviews are fake. Each account (save for one) has only 1 - 11 reviews to its name and one is even named 'Bot Forest' and has only 1 product (this game) and 1 review (this game). In addition, each of those accounts is from Brazil which also happens to be the OP's home nation. I'm not one for coincidences. Putting aside that fake reviews are a violation of Steam's rules, it's also unethical and unfair towards honest developers who put real sweat, blood and tears into their work. I can understand the urge to tell your family and friends to buy/review your game, but reviews are often the measure by which many people judge whether to spend their money on a game or not. Fake reviews are essentially the digital version of having a shill at a cups game.
None of these reviews are fake! Some of my friends tested the game and received keys as a thank you from me. Some tested it even before steam, that's why the few hours of play!
They wanted to review because they are my friends. And the reviews are valid because they've played the game. A LOT XD

I had a big surprise, sales are stabilized, and I'm enjoying the result. It's not something big, but it's something XD

From all reviews on the page, my friends are only 4! The rest of the reviews are form people I don't even know. They may have purchased from a bundle from sites. Or some giveaway that I did or some streamers did on some gameplay... I don't know.

The fact is that there should actually be a lot more reviews on the page. Unfortunately people don't remember to give reviews I think XD

Hello @Faherya!

And I know the price is relative and the like, but your project is just a jumble of systems - without any customization or care - assembled together with a minimal sewing script.
Don't say that my friend xD
The game gave me a lot of work, and I did it with love. Of course it is not a high quality game. I did it alone (with a lot of help from the community), and I have limitations XD

If you enjoy challenges, and ABS games, give the game one more try. I'm sure you will have fun. The graphic is not cool. But there are other things that make the game interesting! There are a lot of non-custom plugins it's true, but there are custom plugins as well! Also there are a lot of things created by me using events and creativity. If you look the details, you will see awesome things!
 

Treynor

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I believe you misunderstood what I meant by fake. I don't mean fake as in you wrote them yourself. I mean fake as in they aren't from unbiased sources that you don't know. I am a teacher and many of my students play games. ALL of them are asking for the name of my game (even the ones that DON'T play games) and I haven't told a single one. I know they'd buy it (when it releases) and I definitely know they'd give a positive review no matter what they felt or what I told them. That does not serve me as someone who wishes to improve my development skills, and it is unfair to other developers who are working just as hard as I am that do not have access to the same resources I do.

Your friends are your friends. They like you, they want to help you, they want to see you succeed, and that's great, we should all have friends like that. But that also means there's no way they're going to give you a negative review and outline everything that is wrong with your game. Poryg clearly outlined a massive number of issues that your game has, issues that are not mentioned at all in any reviews except for one review on Metacritic that gave you a 0. The fact that you didn't catch a lot of these issues is because your testers were your friends and possibly filtered a lot of the bad feedback thinking that they were being nice.

I suggest that you listen to Faherya's advice. We are trying to help you, not insult or hurt you. If you want to advance in any industry then you need to learn from your mistakes and move forward with your new experience. If you refuse to listen to what others say then I'm afraid it'll be a difficult road ahead.

Best of luck.
 

thalesgal

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Hello @Treynor thank you so much for answer!

I believe you misunderstood what I meant by fake. I don't mean fake as in you wrote them yourself. I mean fake as in they aren't from unbiased sources that you don't know. I am a teacher and many of my students play games. ALL of them are asking for the name of my game (even the ones that DON'T play games) and I haven't told a single one. I know they'd buy it (when it releases) and I definitely know they'd give a positive review no matter what they felt or what I told them. That does not serve me as someone who wishes to improve my development skills, and it is unfair to other developers who are working just as hard as I am that do not have access to the same resources I do.
I get your point, and I agree wit you. But as you said there is nothing to be done about it. They will do as friends, and I can't deny that I was very happy with the positive reviews!

Your friends are your friends. They like you, they want to help you, they want to see you succeed, and that's great, we should all have friends like that. But that also means there's no way they're going to give you a negative review and outline everything that is wrong with your game. Poryg clearly outlined a massive number of issues that your game has, issues that are not mentioned at all in any reviews except for one review on Metacritic that gave you a 0. The fact that you didn't catch a lot of these issues is because your testers were your friends and possibly filtered a lot of the bad feedback thinking that they were being nice.
That's not how it happened. Before launching the game on Steam my friends tested the game a lot, corrected a lot of bugs and balance things. Without them I would not be able to post a stable game. So the good reviews you are seen from them it was after a lot of "bad reviews"...

As a teacher you know that bugs and fixes is a thing that has no end. Even AAA games has bugs and things out of the pattern. I play CS GO a lot for example. Almost every day it has updates (fixing bugs and improving codes). They often change also strength and balance of weapons.

If you read my answer to @Poryg you will see that I thank him very much for the feedback. Actually, I've fixed a lot of things he mentioned. (I'm still fixing some things)

I suggest that you listen to Faherya's advice. We are trying to help you, not insult or hurt you. If you want to advance in any industry then you need to learn from your mistakes and move forward with your new experience. If you refuse to listen to what others say then I'm afraid it'll be a difficult road ahead.

Best of luck.
I'm listen to every feedbacks and advices. I never told anyone that I don't like or that they are hurting me. I'm learning a lot with my mistakes, and I'm fixing it.

I had not seen the negative review on metacritc yet. It's from @Faherya.
@Faherya I hope you can give the game another chance! If you can, leave a feedback later if you keep your mind, or if you have changed your mind. Maybe for a grade 3, or 5... instead of 0 XDD (zero was mean! XD)


Negative reviews will appear in every game, quite a few great steam games have balanced reviews, and even with most negative sides.

I don't think I should abandon the project, at this moment I think it's time to shape it for the better. Since the release I've done, I don't know, dozens (A LOT) of updates. The game is much more balanced, and much more stable.

I am really enjoying improving this game. My next step will be to launch it on the play store. I'm almost there!
 

jkweath

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Gotta say, your optimism is inspiring. I also think you should move to a new project, but I'm speaking more from a commercial standpoint (I know you mentioned steam's update visibility rounds in a previous thread, but believe me when I say they don't translate to sales nearly as much as you might expect them to).

I don't have time to play your game myself, but I wish you luck especially when it comes to your play store release. Pay extra special care to your control scheme and performance on Android lest you be flooded with 1-star reviews.
 

thalesgal

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Hello @jkweath thank you for stopping by :D

Gotta say, your optimism is inspiring. I also think you should move to a new project, but I'm speaking more from a commercial standpoint (I know you mentioned steam's update visibility rounds in a previous thread, but believe me when I say they don't translate to sales nearly as much as you might expect them to).

I don't have time to play your game myself, but I wish you luck especially when it comes to your play store release. Pay extra special care to your control scheme and performance on Android lest you be flooded with 1-star reviews.
Thank you very much for the advice. And you are right I'm having that kind of issue. On better smartphones it works perfectly. But some old smartphones it gets low fps xD
I'm working on other stuffs like analog button, and fixing some bugs that I don't know why it happens. On the computer it don't happen at all. But on the smartphones it happens XD it's crazy xD

After fix everything I will ask some help here on the forum about fps issues on android. Maybe there is some plugins to help with this.

Thank you my friend! Wish you the best.
 

Faherya

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As jkweath said, the way you are dealing with the situation is very promising. I will be happy to play again and review my ratings when you update the game.
 

thalesgal

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@Faherya thank you so much my friend! I'm glad for that!! \o/
 

XPKobold

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One pro of this game is the demo which i tried out for a bit. while for an action game so far it's ok though i had a few issues considering i was using a controller for this.
Specially i don't think you make the tutorial clear enough for those that use controllers. Having to use both the keyboard and controller was a bit troubling at first but got used to it figuring out myself.

But one nitpick i have with the pet system is having people as pets is rather unusual. I would considering naming human characters as allies/assists and non humans ones as pets.

Though is this your first game project on steam? considering the criticism here is rather accurate since steam really expects quality games, and hard work on there.
 

bgillisp

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@XPKobold : I think you mean the customers expect quality games. Steam accepts anything these days if you got $100. Believe me, I've seen some trash on there.

@The Op: I did play it, but action based battle systems on the map are not for me. My reflexes aren't what they used to me these days.
 

jkweath

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Thank you very much for the advice. And you are right I'm having that kind of issue. On better smartphones it works perfectly. But some old smartphones it gets low fps xD
I'm working on other stuffs like analog button, and fixing some bugs that I don't know why it happens. On the computer it don't happen at all. But on the smartphones it happens XD it's crazy xD
I have a mobile deployment guide that might be of some help to you. The long and short of it is that older/cheaper smartphones pretty much won't work at all regardless of what you do. Once you get familiar with the Google Play dashboard you'll have the ability to prevent some/most of these devices from downloading your game. As counter-intuitive as it might sound, you'll want to do this to prevent a flood of 1-star reviews--which, if that happens, your game will effectively be dead in the water, and Google will show it to very few people even while you're running discount sales.

Anyway, seeing as your game uses an action-based battle system, the device requirements might unfortunately be even higher for you, especially if your game uses many events with gradual screen tints, lighting effects (lighting effects have a *huge* impact on mobile performance), and a few other factors I can't think of at the moment.
 

CrowStorm

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WHOA it looks like a lot of posts went up while I was working on this post.

Based on what I've seen, you really need to go through all of your assets and make sure they can be legally used in a commercial game.
This is something I've been working on in my current project and it is very hard. Over the years I've gotten better at taking down the credits associated with resources if not the terms of use, but that still leaves thousands and thousands of resources collected with neither credits nor terms of use. I've been hoarding game assets since the wild west days when literally everything we did with RPG Maker was technically illegal because there was no official English language support.

TBC I'm not commenting on OP's use of assets one way or another, just agreeing this is a thing you need to do, and can be hard.

I believe you misunderstood what I meant by fake. I don't mean fake as in you wrote them yourself. I mean fake as in they aren't from unbiased sources that you don't know. I am a teacher and many of my students play games. ALL of them are asking for the name of my game (even the ones that DON'T play games) and I haven't told a single one. I know they'd buy it (when it releases) and I definitely know they'd give a positive review no matter what they felt or what I told them. That does not serve me as someone who wishes to improve my development skills, and it is unfair to other developers who are working just as hard as I am that do not have access to the same resources I do.
Well, you're assuming none of your students hate you and will buy it to spam hate reviews (jk of course).

On a more serious note: on the one hand, I respect where you're coming from with your ethics. In general I think that having close friends leaving reviews is rather suspect. You sending your students forth to give your game positive reviews would obviously be quite unethical: OP's friends who liked his game leaving positive reviews is a different matter. You have a degree of authority/control over your students. There is not much OP can do to STOP his friends from posting positive reviews of his game, is there, except asking politely? Now in this case I get the impression that OP did not even do that, but IMO once you have asked a friend NOT to review your work, you've kind of discharged your ethical responsibility because there's not exactly a way for you to actually stop them (which is why @Treynor goes a step beyond by not even identifying his game to his students).

(I had a friend give $3,000 to one of my Kickstarters once. I was extremely uncomfortable with her giving that amount. I wanted to refuse to accept it, and I couldn't confuse her to rescind the pledge, AND Kickstarter has no mechanism for rejecting the money. Once you start receiving moneys through crowdfunding, there is no way to refuse them. You cannot refuse someone's money on Kickstarter (or at least I sure as heck couldn't find the button to do so). And while I hated it and it felt like cheating, that $3,000 was the difference between funding and not funding.)

Now, while this wasn't specifically discussed here (OP's friends were friends first, testers second), I don't think that TESTERS should not be able to review the (indie) games they tested. I say indie because I'm not talking about like, Bethesda's ENTIRE QA department leaving positive reviews of Doom Eternal obviously. While testers may become fans over the course of testing, they do so because they ENJOY the game, it's not like they're being paid to test it. It's the same process as any other consumer buying the game liking it, it just happens chronologically earlier. Now, an argument could be made that playtesters are closer to a game because to some degree they helped shape it/are insiders/"in on the ground floor", but by that logic no one who backed something on Kickstarter should be able to review that thing. Actually there might be people who think that. I don't know.

Anyway, here comes the other hand: without getting too political, some of us are trying to make a living as creative professionals in what-was-once-a-superpower-but-is-quickly-descending-towards-third-world-country-status which has a society that is entirely morally compromised by corporatocratic capitalism and the myth of the free market, the top 1% control more of the wealth than the bottom 50%, and the entire system is set up so that the poor stay poor and the rich get more and more obscenely rich, and if you're not just poor but invisibly disabled, you're doubly screwed over by a heartless corporatocratic system that just doesn't care. While I would not feel ethically great about having my friends review my game because they're biased, those reviews could lead to more sales, those sales lead to money, and that money goes to feeding my dog and my cat. Some of us starving artists are quite literally that. To me, the choice between benefiting from biased, ethically questionable reviews and my furbabies starving or being forced onto the streets is no choice at all.

@thalesgal: I came here because the title implied a very interesting and different premise. However, a quick look at the description seems to indicate that the game's plot is basically an excuse plot and the game is primarily focused on mechanics, particularly the pet mechanic and is set in a Casino...just because? This is a shame because I was looking to see some Ocean's 11 style heist crew action mixed w/ rpgmaker.

Also, you are very good at taking criticism in stride, which I respect.
 
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Treynor

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You make a lot of good points that I agree with, but there are some things I'd offer a different perspective on. Testers, (be the friends, family, employees, or randoms) are considered people who worked on the game. They have an ethical obligation to begin their review with: "Full disclosure: I helped test this game in its ______ phase". ALL of us, as consumers, want reviews to be unbiased. It's why there's a "Got this item for free(sic?)" checkbox in the Steam reviews. A person who was given a game for free may feel more obligated to lend it a more positive review or at least be less critical, whereas a person who has paid a full 60$ for a game will be far less tolerant of bugs and poor mechanics.

There is not much OP can do to STOP his friends from posting positive reviews of his game, is there, except asking politely? Now in this case I get the impression that OP did not even do that, but IMO once you have asked a friend NOT to review your work, you've kind of discharged your ethical responsibility because there's not exactly a way for you to actually stop them
You're 100% correct this part. All the OP can do is ask his friends not to review his game. Since his friends seem like the nice sort, I'm sure they would have complied with this request. I asked my wife not to review my game (when it releases) and cited my reason. She simply said "ok". It's as easy as that. But you are correct, all you can do is ask, though I am hard pressed to imagine someone stubbornly insisting they review your game.

(I had a friend give $3,000 to one of my Kickstarters once. I was extremely uncomfortable with her giving that amount. I wanted to refuse to accept it, and I couldn't confuse her to rescind the pledge, AND Kickstarter has no mechanism for rejecting the money. Once you start receiving moneys through crowdfunding, there is no way to refuse them. You cannot refuse someone's money on Kickstarter (or at least I sure as heck couldn't find the button to do so). And while I hated it and it felt like cheating, that $3,000 was the difference between funding and not funding.)
You have some pretty great friends. However, there is a very large difference between securing funding from friends/family (as MANY businesses do) and using friends/family as shills to sell your product. You secured funding in order to create something that others will look at and decide to purchase based on its merits and the positive/negative review balance. That's good honest work.

Anyway, here comes the other hand: without getting too political, some of us are trying to make a living as creative professionals in what-was-once-a-superpower-but-is-quickly-descending-towards-third-world-country-status which has a society that is entirely morally compromised by corporatocratic capitalism and the myth of the free market, the top 1% control more of the wealth than the bottom 50%, and the entire system is set up so that the poor stay poor and the rich get more and more obscenely rich, and if you're not just poor but invisibly disabled, you're doubly screwed over by a heartless corporatocratic system that just doesn't care. While I would not feel ethically great about having my friends review my game because they're biased, those reviews could lead to more sales, those sales lead to money, and that money goes to feeding my dog and my cat. Some of us starving artists are quite literally that. To me, the choice between benefiting from biased, ethically questionable reviews and my furbabies starving or being forced onto the streets is no choice at all.
I can empathize with living under difficult conditions. There is another hand to your other hand however. So you have three hands. USA does have a large disparity in wealth but that wealth was often gained through unsavory means and justified with pleasantries. We often get lost in numbers, sales, metrics, etc., but when you say 'sales', you actually mean 'people'. Having your friends/family drop positive reviews may indeed lead to more sales, but at the expense of those who purchased your game thinking it was something that it's not. By the time this is realized, it may be too late to refund. If I was a starving artist and had to choose between feeding my pets (1 dog, 2 cats) and having biased ethically questionable reviews, I would get a full time job and work part time on my game.

Take this thread for example. What if I told you that Thalesgal is actually a friend of mine, and I'm over here just trying to keep bumping his thread and giving his game more attention? Wouldn't that be unfair to the other games in this forum section? Mind you, that's not the case at all. I only commented because I saw something that not only I, but Steam, consider an ethics violation and that's usually a soft spot for me since I live in a place where you can pretty much buy reviews.
 

CrowStorm

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TANGENT:

If I was a starving artist and had to choose between feeding my pets (1 dog, 2 cats) and having biased ethically questionable reviews, I would get a full time job and work part time on my game.
Yeah, I totally would if I weren't both psychologically and physically disabled. : (

Like if it was just one I'd suck it up. But both together kind of preclude most full time jobs.

I mean, I was born into borderline poverty, and I've survived 30 years and I have earned virtually all my income from game design, writing, or writing for games, so like...while starving artist (I saw someone say "Arting Starvist" somewhere and now I'm in love with it because it's so dead on) isn't inaccurate AT THIS MOMENT, it's definitely an oversimplificaiton

but at the expense of those who purchased your game thinking it was something that it's not
well I wouldn't know, I don't have to worry about that because my game is going to be like...SO AWESOME... XD

Seriously, I certainly understand your perspective and maybe five years ago or ten years ago I would have completely agreed (I don't mean that to imply that you or your position are in any way immature, just that I used to hold more compatible beliefs before I was radicalized against corporatocracy). ANYWAY I don't want to even disagree with anyone about anything right now, I'm in WAY too good of a mood. So I'll just say this..."disposable income" is an important concept here. Disposable income $$$s are kind of like temporary hit points in D&D. They're lost before the real ones that matter, and usually if you can gain them in the first place, there's a way to reliably and regularly renew them (like, you know, an income source or, in America with the gig economy, three.)

USA does have a large disparity in wealth but that wealth was often gained through unsavory means and justified with pleasantries.
I agree. I think the problem is possibly that I agree too hard? While I endorse almost all forms of criminality under the Trump regime (I won't be specific or explicit or mention that again for super obvious reasons) I think the TRUE criminals are the 1% that have essentially stolen the rest of the country's wealth. The wealth wasn't just gained by unsavory means and justified with pleasantries: in many cases it was stolen outright and the perpetrators, many of whom run our country one way or another right now, faced NO consequences whatsoever. It was justified by NOTHING. Pardon my Anglo-Saxon, but it was justified by a big fat **** you.

I don't believe most real money (high five figures and above) is legitimately earned: harder jobs pay less (compare divorce lawyer vs. mailman). Money above a few million dollars is certainly un-earned and probably, in some sense, stolen (even if it's old money and it was three or four generations ago that the theft happened).

Literally no one has ever EARNED or WILL ever (not even me) EARN a billion dollars and I think to believe otherwise requires a certain fanatical devotion to the religion capitalism that I sorely lack.

Take this thread for example. What if I told you that Thalesgal is actually a friend of mine, and I'm over here just trying to keep bumping his thread and giving his game more attention?
Honestly, I wouldn't give much of a ****. I mean yes, that would be wrong but I feel like in CURRENTYEAR we're confronted seemingly constantly with a barrage of far greater wrongs at every turn that life is too short to care about that kind of stuff.

I mean, at a certain point, to me, it DOES become anything but minor, and that's when someone sells, or represents as their own (usually both) content that another person created.
 

Treynor

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Honestly, I wouldn't give much of a sheep. I mean yes, that would be wrong but I feel like in CURRENTYEAR we're confronted seemingly constantly with a barrage of far greater wrongs at every turn that life is too short to care about that kind of stuff.

I mean, at a certain point, to me, it DOES become anything but minor, and that's when someone sells, or represents as their own (usually both) content that another person created.
I would prefer not to add to those wrongs. You're entitled to your viewpoint, but ultimately it's a moot point because no matter how the ethical argument plays out or how you see it, it's still against Steam's rules. So a developer can make whatever decision s/he wishes, but they should be prepared to face potential consequences.
 

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Ami
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Hero: This city cannot accept Gold to buy the items.
Merchant: You can exchange Gold into TC,depending the rate of TC this time.
Hero: Really? Then,i want to exchange 999999999G.
Merchant: Let's see……Wait a second,are you Cheating again?
Hero: Hell No!!! I earn it with myself!!!

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