Tales Games Battle System

darkdreamer92

Warper
Member
Joined
Jan 15, 2013
Messages
1
Reaction score
0
First Language
English
Primarily Uses
I need a script that is compatable for VX Ace that will allow me to have the battle system that is used in Tales of Symphonia! If there is one already out there can someone point me to it! Or maybe someone will be willing to maybe create one! Thanks
 

kerbonklin

Hiatus King
Veteran
Joined
Jan 6, 2013
Messages
1,726
Reaction score
275
First Language
English
Primarily Uses
RMMV
 Not exactly symphonia-like, but curiosity made me look at it and it's pretty weird. o_o  It's basically like taking any ABS system and putting it inside a Scene_Battle.
 

Engr. Adiktuzmiko

Chemical Engineer, Game Developer, Using BlinkBoy'
Veteran
Joined
May 15, 2012
Messages
14,682
Reaction score
3,003
First Language
Tagalog
Primarily Uses
RMVXA
for starters, you might wanna give us information about the battle system... you can't assume that we know what the battle system of symphonia is...
 

xein

A stranger in a strange world
Veteran
Joined
Mar 17, 2012
Messages
307
Reaction score
15
Primarily Uses
^ agreed.

You should plan out every aspect of what your battle system needs/ requirements, functions, user interface, turn count/cool down, skill execution, item and system options in battle.

The tales of series have different battle systems, however most of them have the followings:

1. Player controls one actor while others are AI controlled.

2. Pausing battle when opening a menu.

3. Skill assigning to button combination inside and outside of battle.

4. Force use of items and skills by actors from the menu.

5. ABS in battle scene.

So plan everything first before requesting. Have a nice day.
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD
How many parameters is 'too many'??

Forum statistics

Threads
105,868
Messages
1,017,066
Members
137,576
Latest member
SadaSoda
Top