Tales of Graces Title System

Jaxx L.Timing

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This script is sweet.

I made a short common event that, pending a certain title is set, equips a weapon/armor.



I thought I'd be able to simply insert '$game_temp.reserve_common_event(event_id)' into def initialize_current_title and through lazy-magic it would work.

It does work somewhat, but parameter and stat changes from the equip aren't shown until I close and re-open the menu. How would I fix this?
 

AriArk

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Sorry for bump, but it seems the notetag <sp_title: 50> doesn't work when I put it on an enemy, I still get 40 in a troop of two enemies with that notetag on.
 

Mr. Bubble

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Sorry for bump, but it seems the notetag <sp_title: 50> doesn't work when I put it on an enemy, I still get 40 in a troop of two enemies with that notetag on.
The proper tag is <title_sp: 50>
 

senpoRiot

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there's a condition that i want to put in one of my title. The title can be acquired when I defeat a certain enemy. How can I put it as a condition?
 

Mr. Bubble

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there's a condition that i want to put in one of my title. The title can be acquired when I defeat a certain enemy. How can I put it as a condition?
This requires the Arbitrary Records script.

:condition => "@records.enemy_kill_count[enemy_id] >= 1"Replace enemy_id with the enemy ID number and 1 with whatever kill count required. I didn't test it so let me know if there's a problem.
 
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senpoRiot

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I didn't saw the "Slime Hunter" title on Vol 2. Haha. Though there's an error.

EDIT:
I also get an error with "Poisonproof" and "Fireproof".
 
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senpoRiot

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it says 

An error occurred with a title condition.

Title Symbol: slime_hunter

@records.enemy_kill_count[1] >= 1

same with 'Fireproof' and 'Poisonproof'
 

Mr. Bubble

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Don't load from old save files after installing/modifying scripts. And make sure you have the Arbitrary Records script installed.
 
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senpoRiot

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I've installed the Arbitrary Records and there's no error. But the problem now is I can't get the title "Slime_Hunter".
 

Mr. Bubble

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The Slime Hunter title condition requires that 

  1. the actor itself delivered the killing blow to two Slimes (enemy ID 1)
  2. the actor has :slime_hunter set as a potential title
  3. The Arbitrary Records script is installed.
By default, only actor 1 has :slime_hunter as a potential title.
 

senpoRiot

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The Slime Hunter title condition requires that 

  1. the actor itself delivered the killing blow to two Slimes (enemy ID 1)
  2. the actor has :slime_hunter set as a potential title
  3. The Arbitrary Records script is installed.
By default, only actor 1 has :slime_hunter as a potential title.
I've already done all of those and still not getting the title.

I tried making a variable that gets the value of @enemy_kill_count and it's always 0 even if i killed a lots of slimes already. (sorry slimes :<)
 

Mr. Bubble

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I'll need to take a look at your project then. Upload it and send me a link.
 

senpoRiot

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my internet's kinda slow right now so uploading it will take some time.

I'm going to look into it thoroughly again and send the project to you if I can't figure out the problem.

Thanks for the help :D
 

Mr. Bubble

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my internet's kinda slow right now so uploading it will take some time.

I'm going to look into it thoroughly again and send the project to you if I can't figure out the problem.

Thanks for the help :D
Don't include crap like music and the RTP and such. It doesn't need to be your full project, only enough so that I reproduce the issue.
 
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AriArk

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Oh, thanks for that. You should update the script with that because on the the script it says that you put sp_title on line 299 of the script, in green comments.
 

ShadowFox

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Oooh. Is there a working demo of this script?

Might be good to have, but would prefer to have a look at a demo to see how it works and what customization is needed.
 
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Filichen

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You're the best! So beautiful! Thank you so much!
 

Venka

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All earned ranks seem to work great, except for the resists.

I made a blank demo with the following scripts in said order: Arbitrary Records, Title System, Title Volume 1: Basic Package, and Title Volume 2: State and Element Bonus

To test it I created a new skill that always does 100 fire damage with no variance or crit chance. Gave the skill to a slime and let the slime hit me. It does 100 damage. If I learn the fireproof skill.. no mater what rank, the skill still does 100 damage. But if I use the game's Fire Force state, then the fire damage from the slime is halved.

editted: only need to post the element resist bug.. found my problem with mastery not doing anything (never saw the having to add a state for it)

edited 10/05/2013

fixed the problem

if anyone else needs it just paste this below the titles script

Code:
#==============================================================================# ** Game_Actor#==============================================================================class Game_Actor < Game_Battler    #--------------------------------------------------------------------------  # alias : element_rate  #--------------------------------------------------------------------------  alias :element_bubs_togtitles :element_rate  def element_rate(element_id)    value = element_bubs_togtitles(element_id)    value += @element_bonus[element_id]  end   #--------------------------------------------------------------------------  # overwrite : state_rate  #--------------------------------------------------------------------------  def state_rate(state_id)    rate = features_pi(FEATURE_STATE_RATE, state_id)    rate += @state_bonus[state_id]  endend
 
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