RMVXA Tales of Phantasy ( a Sonic and Klonoa Crossover RPG )(W.I.P.)(new screenshots added)

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ScytheX

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hello all and welcome. thanks for taking the time and small interest in my like fan project. i'm working a fan made RPG using both sonic and klonoa characters. i want to try to make a somewhat interesting story while trying to keep it pretty funny and entertaining. Fun but challenging gameplay, powerful skills and abilities, strong bosses and more.

EDIT 1:

hey sorry its been like forever since i made an update. I'v been busy with work, life, and alot of other garbage. i'm posting to let you all know that i'm making a small test demo for feedback and to see how the game is working so far, see how it runs on other peoples computers and to see what people think about the games mechanics. it should be ready by or before some time next week. until then please still keep watch and thanks for taking interest in my project ^^

EDIT 2:


i finally have a working demo! i made this to get some feedback on what i'v done so far what people thing and what could be change/improved. there is 1 thing i should point out

THIS IS ONLY A TEST OF THE GAME'S CURRENT SCRIPTS NOT THE MAIN GAME. THERE WILL BE MORE TEST LIKE THIS LATER ON UNTIL I GET IT RIGHT!

so until i get the rest of my sprites, face icons, music, enemies and find help with animations (or go thought hell trying to make them myself) its going to be a long long long time be for this gets done. i'm just one guy working on this after all. anyway here's the demo i want to add more later but for now i need some kind of feed back on what people think.

https://mega.nz/file/hm520YTI#bCPUh0k0pOjKxcB7wXRopicPOfp9MT8YXvozJ4x6LLw (most recent update posted 3/13/2021 )

sorry about that i messed up the download link


Story/Setting: (W.I.P./Concept)

One peaceful day Klonoa and his friends are on they're way to Lolo's graduation ceremony from being a priestess-in-training. however during the Ceremony, Janga an extremely dangerous villain, attacks with an army of strange robots in Search of some powerful artifacts that's hidden with in the church. The High Priestess, knowing what Janga is after manages to give Klonoa one of the artifacts knowing that it would be safe with him however being overrun by robots Janga manages to steal one of them and retreats. Klonoa and friends follow him but end up falling right in to Janga's trap. using a strange device he creates a portal that sucks everyone in to it. In a last attempt to stop him, Klonoa throws his boomerang to stop the machines, but he only manages to change where they would end up. As it returned to him it strikes Janga in the back knocking him and the artifact in to the portal with them. Ending up on different parts of Mobius they each meet up with different sonic characters to help find they're way home. however as they travel around they end up finding out that there's alot more going on then Janga causing trouble. they'll have to work together, learn and gain new powers and magic in order not to save only Lunatea but Mobius and Earth as well.

(this is what i have at the moment i think it needs work but i hope its interesting for a start )

In this universe the game will take place in three different worlds. Earth, Mobius (sonic's world), and Lunatea (klonoa's world).

Earth: very advanced with much technology. the people of this world are actively exploring other worlds to learn and gain friendship with different planets and alien races such as, Mobiens, Newmans, Beasts, CAST, Duman, and Dezorian.

Mobius: Almost as advanced as equally as advanced as earth. Mobius is is filled with many strange lands, secrets and holds many mysteries. some of the other races can be found wondering around here and/or living here.

Lunatea: A world filled with magic and linked to many kingdoms and realms. many strange powers fill this world as well having a link to the realm of dreams. many kinds of people, creatures, and characters can be found here


Screenshots(old):

upload_2018-4-17_3-37-44.png

upload_2018-4-17_3-38-21.png

upload_2018-4-17_3-38-38.png

upload_2018-4-17_3-38-58.png

upload_2018-4-17_3-39-18.png

Screenshots(new):

upload_2018-4-17_3-43-40.png

upload_2018-4-17_3-41-44.png

upload_2018-4-17_3-43-14.jpeg

upload_2018-4-17_3-45-25.png

upload_2018-4-17_3-45-11.png

upload_2018-4-17_3-44-4.png

upload_2018-4-17_3-44-55.jpeg

Characters: a list of all playable characters in game. show what they're stats though out the game will be and what traits they'll have.

Elements: this is what kind of affinity characters will have and what kind element some of they're skills will be. (some characters who use a lot of magic will be able to use different elements other than the ones they're strong with

Sub/secondary Element: not as strong as the main element and not as many skills with the element will be gained

Special traits: Special skills and/or passive abilities (alot of theses are W.I.P.)

Stats: this just shows/gives an idea as to how characters stats are built up. may change later on

stats range from

Very Low
Low
Below Average
Average
Above Average
High
Very High


Story-made character:

Zeek the Cabbit: a playable party member i made for the story. he's from the same world as Klonoa

stats:

HP: Average
MP: Below Average
STR: Average
DEF: Average
MAT: Low
MDF: Below Average
AGI: Average
LUK: Above Average

Character Element: Fire

Special traits: good chance of burning enemies with all attacks will absorb all fire damage but will take 25% more ice damage

Weapons: Swords

Klonoa Characters:

Klonoa the Cabbit:

Stats: [All Average]

Character Element: Wind
Sub/secondary Element: Lightning, Light

Special traits: klonoa is very well rounded stat wise, however his skills will be strong than most other party members ( if i can get it to work klonoa will have the most tag skills with everyone)

Weapons: sabers and swords


Lolo the Priestess:

Stats:

HP: Low
MP: High
STR: Below Average
DEF: Low
MAT: Above Average
MDF: Above Average
AGI: Below Average
LUK: Above Average

Character Element: Light
Sub/secondary Element: Ice

Special traits: ( W.I.P.)

Weapons: Bow and arrows

Reason for this weapon: At first i was going to get her a staff.....witch to me was kind of boring and cliche so i gave her bow and arrows. there's also a story reason for it i'll explain later.


Guntz the wolf:

Stats:

HP: below Average
MP: below Average
STR: above Average
DEF: Average
MAT: Low
MDF: below Average
AGI: above Average
LUK: above Average

Character Element: Fire

Special traits: have a small chance attacks/skills instinct kill an enemies

Weapons: Hand Guns


Chipple the Kangaroo:

Stats:

HP: Above Average
MP: Low
STR: High
DEF: Above Average
MAT: Low
MDF: Below Average
AGI: Above Average
LUK: Average

Character Element: Earth

Special traits: (W.I.P.)

Weapons: Boxing Gloves


Leorina the SkyPirate:

Stats:

HP: Average
MP: Above Average
STR: Average
DEF: Average
MAT: High
MDF: Average
AGI: High
LUK: High

Character Element: Darkness

Special traits: (W.I.P.)

Weapons: Swords, Rapiers, Katanas


King of Sorrow (K.O.S.):

Stats:

HP: Average
MP: High
STR: Average
DEF: High
MAT: High
MDF: High
AGI: Low
LUK: Average

Character Element: Darkness
Sub/secondary Element: Light

Special traits: (W.I.P.)

Weapons: Scarfs

Sonic Characters:

Sonic The Hedghog:

Stats:

HP: Below Average
MP: Low
STR: Average
DEF: Below Average
MAT: Low
MDF: Average
AGI: Very High
LUK: Average

Character Element: Wind

Special traits: high dodge rate (will add more to him later)

Weapons: Gloves


Talis The Fox:

Stats: [All Average]

Character Element: Lightning

Special traits: Attacks have a good chance of destroying/instinct killing robotic enemies

Weapons: Wrenches


Amy Rose:

Stats:

HP: High
MP: High
STR: Low ~ High
DEF: Low ~ High
MAT: Low ~ High
MDF: Low ~ High
AGI: Low
LUK: Below Average

Character Element: Fire
Sub/secondary Element: Ice

Special traits: (W.I.P.)

Weapons: Hammers


Shadow The Hedgehog:

Stats:

HP: Average
MP: Low
STR: Above Average
DEF: Average
MAT: Below Average
MDF: Average
AGI: Very High
LUK: Average

Character Element: Darkness
Sub/secondary Element: Fire

Special traits: (W.I.P.)

Weapons: Gloves


Silver The Hedgehog:

Stats:

HP: Below Average
MP: Very high
STR: Low
DEF: Below Average
MAT: Very High
MDF: High
AGI: low
LUK: Above Average

Character Element: Light
Sub/secondary Element: Ice

Special traits: Will dodge all normal physical attacks and counter, attacks/skills may paralyzes enemies.

Weapons: psycho gloves


Honey The Cat:

Stats:

HP: High
MP: Above Average
STR: High
DEF: Above Average
MAT: Average
MDF: Below Average
AGI: High
LUK: Above Average

Character Element: Fire
Sub/secondary Element: Light

Special traits: has a good chance to counter attacks

Weapons: Gauntlets and Claws


Jet The Hawk:

Stats:

HP: Average
MP: low
STR: Below Average
DEF: Average
MAT: Average
MDF: Average
AGI: Above Average
LUK: Average

Character Element: Wind
Sub/secondary Element: Ice

Special traits: (W.I.P.)

Weapons: Battle Fans


Wave The Swallow:

Stats:

HP: Average
MP: Above Average
STR: Below Average
DEF: Average
MAT: Above Average
MDF: Average
AGI: Above Average
LUK: Average

Character Element: Wind
Sub/secondary Element: Lightning

Special traits: Attacks have a good chance of destroying/instinct killing robotic enemies

Weapons: Wrenches

Storm The Albatross:

Stats:

HP: High
MP: Low
STR: Very High
DEF: High
MAT: Very Low
MDF: Average
AGI: Very Low
LUK: Average

Character Element: Wind
Sub/secondary Element: Earth

Special traits: (W.I.P.)

Weapons: Heavy Arm Blades


Espio The Chameleon:

Stats:

HP: Below Average
MP: Average
STR: Above Average
DEF: low
MAT: Average
MDF: Below Average
AGI: High
LUK: Very High

Character Element: Wind
Sub/secondary Element: Water

Special traits: (W.I.P.)

Weapons: Daggers and Kunai


Vector The Crocodile:

Stats:

HP: High
MP: Low
STR: High
DEF: High
MAT: Low
MDF: Average
AGI: Low
LUK: Above Average

Character Element: Fire
Sub/secondary Element: Earth, water

Special traits: (W.I.P.)

Weapons: Hammer Gloves


Charmy The Bee:

Stats:

HP: Below Average
MP: Average
STR: Below Average
DEF: Below Average
MAT: Below Average
MDF: Average
AGI: Average
LUK: Above Average

Character Element: Lightning
Sub/secondary Element: Wind

Special traits: (W.I.P.)

Weapons: Boomerangs

Reason for this weapon: Zeek gives it to him after meeting him. i also think it matches him and his element.

Blaze The Cat:

Stats:

HP: Average
MP: High
STR: High
DEF: Below Average
MAT: Above Average
MDF: Above Average
AGI: High
LUK: Average

Character Element: Fire

Special traits: (W.I.P.)

Weapons: Claws, Nails


Cream The Rabbit:

Stats:

HP: Low
MP: High
STR: Low
DEF: Low
MAT: Above Average
MDF: Average
AGI: Average
LUK: Above Average

Character Element: Light
Sub/secondary Element: Water

Special traits: may have more than 1 action (W.I.P. all magic will be double casted )

Weapons: Bow ties for cheese

Reason for this weapon: she uses cheese alot at times to attack things

Marine The Raccoon:

Stats:

HP: Low
MP: Average
STR: Average
DEF: Low
MAT: Average
MDF: Average
AGI: Above Average
LUK: Very high

Character Element: Water
Sub/secondary Element: Ice

Special traits: being in battle increases item drop by 50%

Weapons: Daggers


Cosmo The Seedrian:

Stats:

HP: Low
MP: Very High
STR: Very Low
DEF: Low
MAT: Very High
MDF: High
AGI: Low
LUK: Low

Character Element: Earth
Sub/secondary Element: Water

Special traits: (W.I.P.)

Weapons: Magic orbs

Reason for this weapon: same reason i didn't give Lolo a staff. alittle boring and cliche


Knuckles The Echidna:

Stats:

HP: High
MP: Very Low
STR: High
DEF: High
MAT: Low
MDF: Average
AGI: Below Average
LUK: Below Average

Character Element: Fire
Sub/secondary Element: earth

Special traits: (W.I.P.)

Weapons: Gloves, some gauntlets, some claws


Rouge The Bat:

HP: Below Average
MP: Average
STR: Above Average
DEF: Below Average
MAT: Above Average
MDF: Average
AGI: High
LUK: High

Character Element: Darkness
Sub/secondary Element: Ice

Special traits: (W.I.P.)

Weapons: shin guards, battle boots


Shade The Echidna:

Stats:

HP: Below Average
MP: Above Average
STR: Above Average
DEF: Below Average
MAT: Above Average
MDF: Average
AGI: Above Average
LUK: Average

Character Element: Darkness
Sub/secondary Element: Fire

Special traits: All attacks drain hp

Weapons: Daggers and chakrams


Omega The Robot:

Stats

HP: Very High
MP: Very Low
STR: Very High
DEF: Very High
MAT: Very Low
MDF: Low
AGI: Very Low
LUK: Average

Character Element: Fire
Sub/secondary Element: Earth, Lightning

Special traits: (W.I.P.)

Weapons: Arms

list of current scripts being used (some may be added later on or removed):

Yanfly Engine Ace - Ace Core Engine
Yanfly Engine Ace - Ace Battle Engine
Yanfly Engine Ace - Ace Menu Engine
Yanfly Engine Ace - Party Sized Menu
Yanfly Engine Ace - Ace Status Menu with Elements
Yanfly Engine Ace - System Options
Yanfly Engine Ace - Skill Restrictions
Yanfly Engine Ace - Ace Item Menu
Yanfly Engine Ace - Party System
Yanfly Engine Ace - Party System Add-On: Command Party
Yanfly Engine Ace - Ace Save Engine
Yanfly's Ace Save Engine - Confirmation Add-on by GALV
Yanfly Engine Ace - Extra Param Formulas
Yanfly Engine Ace - Victory Aftermath
Yanfly Engine Ace - Ace Skill Menu
Yanfly Engine Ace - Adjust Limits
Yanfly Engine Ace - JP Manager
Yanfly Engine Ace - TP Manager
Skill Upgrade by Kread-EX
Yanfly Engine Ace - Class System
Yanfly Engine Ace - Class Specifics
Yanfly Engine Ace - Equip Dynamic Stats
Yanfly Engine Ace - Ace Equip Engine
Yanfly Engine Ace - Command Equip
Yanfly Engine Ace - Weapon Attack Replace
Yanfly Engine Ace - Command Window Icons
EST - YEA - Subclass Add on : GAIN EXP , LEARN SKILL, WORKING TRAIT, ETC By ESTRIOLE
Yami Engine Ace - Combo Counter
MOG - Combo Count By Moghunter
Yanfly Engine Ace - Ace Shop Options
Minimap - KMS_MiniMap
Yanfly Engine Ace - Element Absorb
Yanfly Engine Ace - Parameter Bonus Growth
Yanfly Engine Ace - Event Window
Galv's New Item Indication
Craze's Script Asylum - Elemental Merger
Craze's Script Asylum - Elemental Booster

thats about everything at the moment as i said this game needs alot and i mean ALOT of work and in some areas i may need some help with setting up some scripts and editing some music and some other things. this is my first game after all not trying to make it great or anything but i do want it to be fun and interesting. well thanks for reading and taking the tiniest of interest of my game. please leave a comment tell me what you think do you have any idea's / advice. should i change anything with the story or anything? please tell me any Critique is good. also i'll try to have some kind of demo set up. it won't be anything story related it'll just be a tech demo (if you can call it that) that'll show how the game plays and more of its features.

EDIT:

List of things to do:

1.
get all character sprites made first the playable ones then the npcs

2. try to get all scripts for game up and running. i still need to set maybe 5 more

3. get enemies and screenshot art made. with enemies at the moment i'm just using whatever related png i can easily use, i will try go get custom ones but what won't happen anytime soon.

Current problems:

1. not sure why but my game seems to slow down the high level (plus sub lvl) your party is. i don't know if its some kind of data limit thing or if its just my bad laptop. but to be safe i'm going to try to fine a script that boost performance .

2. need to add the monster book but i'm not sure how to added it in. doesn't help that the person who made it doesn't show how to install it.

3. skills doing more then one hit. i don't know how to do that. i only see repeat but i don't want that because i replays the skill animation. also does VXA have flash damage?

4. skill animations........yeah i suck at making theses XD. is there any where i can download some pre-made ones or something? or have some one customize some for me.[/spoiler]
 

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Last edited:

ScytheX

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i finally have a working demo! i made this to get some feedback on what i'v done so far what people thing and what could be change/improved. there is 1 thing i should point out

THIS IS ONLY A TEST OF THE GAME'S CURRENT SCRIPTS NOT THE MAIN GAME. THERE WILL BE MORE TEST LIKE THIS LATER ON UNTIL I GET IT RIGHT!

so until i get the rest of my sprites, face icons, music, enemies and find help with animations (or go thought hell trying to make them myself) its going to be a long long long time be for this gets done. i'm just one guy working on this after all. anyway here's the demo i want to add more later but for now i need some kind of feed back on what people think.

https://mega.nz/#!NnQmlICY!f82kNe6Ipja-rN-P9uw70amFz5-6K7CpYpdoG9rli2k

sorry about that i messed up the download link

controls and systems

hello and thank you for testing my game. do take note that this is a testing build this is only to see how the game runs on other people's computers, how people like whats being shown. this is only for feedback. this demo is only a test demo and won't 100% reflect everything
in the main game.

controls:

Field:

Z to talk/confirm
X to back out/ cancel/ open menu
D to turn minimap on and off

Menu controls:

Z to talk/confirm
X to back out/ cancel/ cloes menu
Q (which is also known L ) switches between characters ( go's up the list of characters )
W (which is also known R ) switches between characters ( go's down the list of characters )

Battle menu:

Note: battle starts on your first character. if you press X or the left arrow key you will go to the Battle menu. here you can run or change party members. if you change party members you won't be able to do so for 2 turns. so plan carefully. also you can press right to skip characters and your turn. thought i would see no reasion why you would ever do that instead of defending.

Z to Confirm
X to cancel/ go back
Left shift to see monster stats, weaknesses and resistances ( press L/Q to change left, R/W to change right)

Battle actions:

attack- basic attack *charmy's weapon can attack all enemies*
skills- use skills learned. Most skills use "Skill points" or SP
Magic- use magic skills learned. Uses "Mana points" or MP
Guard- Reduce of attacks
Inventory- use items
Equip- this lets you change the selected characters gear. after doing so this option will be locked for 1 turn

IMPOTENT NOTE!:

1. set characters classes. i recommend that you do this FIRST! its not needed but the stat boost are nice.

Power:
HP: +2%
MP: -2%
ATK: +3%
DEF: +2%
MAT: -3%
MDF: -2%
SPD: -2%
LUK: +1%
Counter Attack Chance: +5%
Critical Hit Rate: +5%

Speed:
HP: -3%
ATK: -2%
DEF: -3%
MAT: -2%
MDF: -1%
SPD: +4%
LUK: +3%
Hit Rate up: +5%
Evasion Rate: +5%
Critical Hit Rate: +5%
Magic Evasion Rate: +5%

Force:
HP: -5%
MP: +3%
ATK: -5%
DEF: -5%
MAT: +5%
MDF: +5%
SPD: -1%
LUK: -1%
Mana Cost: lower by 10%
MP Regen: +5%
Magic Reflect Rate +5%

Support:
HP: +1%
MP: +1%
ATK: -3%
DEF: +4%
MAT: -3%
MDF: +4%
SPD: +2%
LUK: -1%
Physical Damage Reduction Rate: 10%
Magic Damage Reduction Rate: 10%
HP Regen: +5%

Shifter:
HP: -2%
MP -2%
ATK: -2%
DEF: -2%
MAT: -2%
MDF: -2%
SPD: -1%
LUK: +5%
Target Chance: -5% (less likely to be attacked)
SP Regen: +5%
number of hits character can do is increased by 1 (may also effect skills)

2. Amy has 2 skills that can change in to better versions of those skills

3. cream can act twice in battle. to avoid missing the second turn set her in party spot 1, 2, 3, or 4

4. SXP (skill experience points) is needed to upgrade skills. party members in battle will earn SXP by
acting and winning fights. all members in reserve will sadly not earn any (as far as i can see there's
no way to change that. )
SXP gained per action (only for that character) 10 points
SXP gained per kill (applys to all in battle ) 50 points (this will be changed to a set rate later on )
SXP gained by Level up (applys to all in battle and in reserve ) 200 points



thanks for reading
 
Last edited:

ScytheX

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Messages
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i finally have a working demo! i made this to get some feedback on what i'v done so far what people thing and what could be change/improved. there is 1 thing i should point out

THIS IS ONLY A TEST OF THE GAME'S CURRENT SCRIPTS NOT THE MAIN GAME. THERE WILL BE MORE TEST LIKE THIS LATER ON UNTIL I GET IT RIGHT!

so until i get the rest of my sprites, face icons, music, enemies and find help with animations (or go thought hell trying to make them myself) its going to be a long long long time be for this gets done. i'm just one guy working on this after all. anyway here's the demo i want to add more later but for now i need some kind of feed back on what people think.

https://mega.nz/#!NnQmlICY!f82kNe6Ipja-rN-P9uw70amFz5-6K7CpYpdoG9rli2k

sorry about that i meed up the download link

controls and systems

hello and thank you for testing my game. do take note that this is a testing build this is only to see how the game runs on other people's computers, how people like whats being shown. this is only for feedback. this demo is only a test demo and won't 100% reflect everything
in the main game.

controls:

Field:

Z to talk/confirm
X to back out/ cancel/ open menu
D to turn minimap on and off

Menu controls:

Z to talk/confirm
X to back out/ cancel/ cloes menu
Q (which is also known L ) switches between characters ( go's up the list of characters )
W (which is also known R ) switches between characters ( go's down the list of characters )

Battle menu:

Note: battle starts on your first character. if you press X or the left arrow key you will go to the Battle menu. here you can run or change party members. if you change party members you won't be able to do so for 2 turns. so plan carefully. also you can press right to skip characters and your turn. thought i would see no reasion why you would ever do that instead of defending.

Z to Confirm
X to cancel/ go back
Left shift to see monster stats, weaknesses and resistances ( press L/Q to change left, R/W to change right)

Battle actions:

attack- basic attack *charmy's weapon can attack all enemies*
skills- use skills learned. Most skills use "Skill points" or SP
Magic- use magic skills learned. Uses "Mana points" or MP
Guard- Reduce of attacks
Inventory- use items
Equip- this lets you change the selected characters gear. after doing so this option will be locked for 1 turn

IMPOTENT NOTE!:

1. set characters classes. i recommend that you do this FIRST! its not needed but the stat boost are nice.

Power:
HP: +2%
MP: -2%
ATK: +3%
DEF: +2%
MAT: -3%
MDF: -2%
SPD: -2%
LUK: +1%
Counter Attack Chance: +5%
Critical Hit Rate: +5%

Speed:
HP: -3%
ATK: -2%
DEF: -3%
MAT: -2%
MDF: -1%
SPD: +4%
LUK: +3%
Hit Rate up: +5%
Evasion Rate: +5%
Critical Hit Rate: +5%
Magic Evasion Rate: +5%

Force:
HP: -5%
MP: +3%
ATK: -5%
DEF: -5%
MAT: +5%
MDF: +5%
SPD: -1%
LUK: -1%
Mana Cost: lower by 10%
MP Regen: +5%
Magic Reflect Rate +5%

Support:
HP: +1%
MP: +1%
ATK: -3%
DEF: +4%
MAT: -3%
MDF: +4%
SPD: +2%
LUK: -1%
Physical Damage Reduction Rate: 10%
Magic Damage Reduction Rate: 10%
HP Regen: +5%

Shifter:
HP: -2%
MP -2%
ATK: -2%
DEF: -2%
MAT: -2%
MDF: -2%
SPD: -1%
LUK: +5%
Target Chance: -5% (less likely to be attacked)
SP Regen: +5%
number of hits character can do is increased by 1 (may also effect skills)

2. Amy has 2 skills that can change in to better versions of those skills

3. cream can act twice in battle. to avoid missing the second turn set her in party spot 1, 2, 3, or 4

4. SXP (skill experience points) is needed to upgrade skills. party members in battle will earn SXP by
acting and winning fights. all members in reserve will sadly not earn any (as far as i can see there's
no way to change that. )
SXP gained per action (only for that character) 10 points
SXP gained per kill (applys to all in battle ) 50 points (this will be changed to a set rate later on )
SXP gained by Level up (applys to all in battle and in reserve ) 200 points



thanks for reading


something i wanted to add on that i did not post in my note

there are 3 types of rare monsters that give alot of exp. the one title Ultra is the strongest and can possibly wipe out your whole party so be careful
 

ScytheX

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hey all but a super long time since i been on this. i'v made alot more improvements since last time. thought i still got a lot of work to do. but for now i'v posted new screenshots of what i'v done so far.
 

ScytheX

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been a while since i updated this been busy with life and stuff but i'v been working on the game every now and then and i have somewhat improved......still got alot of stuff to do but i'll get there anyway here are some links i hope you guys check out

my Itch.io page:

My game's Discord server:
 

TsengFayt

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Seems like a very interesting concept. So far the only Klonoa RPG content we ever received was Klonoa Heroes: Densetsu no Star Medal and while it was very fun for the time, it was more of an RPG lite than anything and was Japan only.

This seems promising though!
 
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Where did you find the Sonic RPG Maker VX Ace Character Sprites? Or Did ya make them yourself because they look great. I wanted to know if I'm allowed to have permission for the Character Sprites.
 

ScytheX

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Where did you find the Sonic RPG Maker VX Ace Character Sprites? Or Did ya make them yourself because they look great. I wanted to know if I'm allowed to have permission for the Character Sprites.

sorry for the late reply been very busy i commissioned/paid for them, i some point i'll share them out but right now i want to get my game running first
 

Misery

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No inspiration from Tales of Phantasia?
 

Misery

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No mention of it despite the name...
 

ScytheX

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No mention of it despite the name...
ah i see sorry about that i made this a long time ago and haven't had much time to update it really

so the game's title is kind of a mix of the "Tales of" games and the Phantasy star games

klonoa has been referenced/cameo-ed in Tales of games a number of times, both owned by Bandai namco

same with sonic who has been in later Phantasy star games (like phantasy star online 2 ), both by Sega

in my game i want to cameo the phantasy star games and the Tales of games (a few skills and/or characters )

hope this clears that up alittle
 

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