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'Tales of' skill system v1
Author: Koster
Introduction


This plugin recreates the 'Tales of Symphonia/Phantasia' skill system in RMMV. This plugin was inspired by a script from the RMXP days by 'jimme reashu' (here).


This plugin enforces a minimum on the amount of times a "parent" skills must be used before their more advanced version can be used. For example, even if a character knows how to use 'Fire 2', he wont be able to use it until he has used 'Fire 1' at least 50 times.
 


Features
* It adds a window to your Scene_Skill to show how many times a skill has been used, and what skills need to be mastered to enable the skill.


Screenshots
1.png


2.png
 


How to Use
Just add the plugin, In plugin parameters you can customize:


* The 'Uses' text displayed.


* The 'Master' text displayed.


Skill parents are added through skill note tags in this way:

Code:
<parent skills>
skill 8: 20
skill 10: 30
</parent skills>
This means that, in order to use this skill you must first use skill(8)=Heal 20 times, and skill(10)=Spark 30 times. 



Script
you can get it here View attachment PKT_ToS_skill.js


Compatibility:


This should be compatible with most plugins.


Feel free to use this in non-commercial and commercial games.


Credit and Thanks- kosterThanks to @SumRndmDde for his tutorials.


- Thanks to @Victor Sant for his help with the windows.


- Thanks to 'jimme reashu' for his original work in RMXP.

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Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!
one bad plugin combo later and one of my followers is moonwalking off the screen on his own... I didn't even more yet on the new map lol.
time for a new avatar :)

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