Tales Of The Forgotten Heroes: Rise of the Exiled-Heroes

Darkero12

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 I will not reveal many story details, A young boy, sealed within the Temple Of Time has forgotten all his memory from the past. A young magician explains to him that hes awaited the day for the boy to awaken again to save  Gaia. He follows the mysterious magician to a book forged by Queen Haruko to guide the young boy throughout his history so he can regain his power. Once he begins reading the book his memories and a partial amount of his power shall return with a cost. He shall not be allowed to return to reality without completing the request of the book. The young magician explains that dozens of pages have disappeared from the book over the thousands of years and to recover the pages he has to complete the challenges within each chapter. He enters the realm of the book as he travels to where his life all began. With the Roman Imperial Army
                                                           
 ​
Darkero, Haruko, John, and Ryan have awoken from a long coma after a fierce battle. Being one of the only few beings in the galaxy with magical powers they are hunted by all. Lord Shaturu, hearing of there awakening has called for them. Bound to the will of the Roman Imperial Army they are forced to follow task for Rome. One day, during the Battle of Florence they stumble upon a crystal that will change the course of life as they know it. 
 ​
                                     
➢ Factions
➢Minor Factions
➢Raids (Where A.I Also joins you in battle)
➢Crafting
➢Transformations
➢Shops
➢End-Game Abilities
➢DLC
➢Arenas
➢Missions
➢Invasions
➢Shard System
➢Arcs
➢Item Upgrades
➢Player Upgrades
➢Item Gem Slots
➢Subclasses
➢Faction Cities
➢RPG Mechanics (Where you need Tank, Healer, DPS Since the max amount of battlers will be 7 and there will be hundreds of formations which provide bonuses)
➢Quests + Quest Log
➢Formation System
➢Everything
➢Cinematics
➢Gems
➢intro Cinematic
➢Transformation System
➢A.I
➢Factions
➢Faction Cities
➢Mapping!!!
➢Raids
➢Formation System (Strongly Being worked on)
➢Subclass(Also being heavily worked on)
➢Etc
 ​
                                       
Screenshots V.1.0
Side Missions​
Transformation Screenshot (Modded his level for it to happen so no he's not that strong lol)​
Store+Elemental Star Transformations

Screenshots V.1.1
Title Page​
In battle Screenshot​
In game Screenshot​
Arcs​
I currently put 9-10 Hours into working on this daily. Sometimes on the weekend up to 16 hours. Any information you need or wish to ask please comment. Any suggestions or critiquing please comment. I've only been working on the project for a week and a half now and I'm also recruiting for my project.​
 
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Joewoof

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Interesting. I like how there's a lot going on, and there seems to be a lot of systems woven into the game.

However, it seems to lack focus and a strong hook. The full title really captures this problem: it's unnecessarily long and unwieldy, and you would create a stronger impact with much less. The same could be true of the game's design.

That said, if paced correctly, I can see this ending up as something really awesome.
 

Darkero12

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Interesting. I like how there's a lot going on, and there seems to be a lot of systems woven into the game.

However, it seems to lack focus and a strong hook. The full title really captures this problem: it's unnecessarily long and unwieldy, and you would create a stronger impact with much less. The same could be true of the game's design.

That said, if paced correctly, I can see this ending up as something really awesome.
The Title is temporary as I've been working on Photoshop for a way more permanent title.  Most systems will be part of the storyline in order to complete the game. the other 45% will be end game/dlc as theirs a lot of stories to tell about the game and past events thats happened. The game itself it you pay non-stop will probably be 72 hours or more. 
 

Joewoof

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Could you upload a Mac version too? :D
 

Silenity

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I love everyone's high fantasy name. And then there's John from accounting.
 

Darkero12

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Interesting. I like how there's a lot going on, and there seems to be a lot of systems woven into the game.

However, it seems to lack focus and a strong hook. The full title really captures this problem: it's unnecessarily long and unwieldy, and you would create a stronger impact with much less. The same could be true of the game's design.

That said, if paced correctly, I can see this ending up as something really awesome.
As I am working on the main title I have supplied a temporary title for the next update

 

Darkero12

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Major Update!

http://www.mediafire.com/download/1m12c41yr1zzr8o/Exiled-Heroes.exe

Changelog 12/3/15

  • Intro Stories added
  • Class rebalances
  • Animation fixes
  • Side Quest World Map Created (3% Done)
  • Short-Term Title Screen Provided
  • Status Menu Provides more Detail
  • Skill Descriptions
 #1: Eastcliff + Side Missions

  • Story continues in Eastcliff!
  • Boss Bug Fixes
  • Sidequest added to world map
  • Bug where you couldn't attack 
  • Speed Bug Fixed
 #2: Auchendale + Crafting Mini Dungeons

  • Dungeons will be Accessible next update (12/7/2015)
  • Bug where Gargoyle rage killed you and it kept repeating.
 
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Shade_Hunter

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I currently put 9-10 Hours into working on this daily.
Wow, that's quite a lot of effort! 

I'll try it out.
 

Darkero12

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Biggest update yet. As you all know I usually release updates every 2 days. Decided to work alot on bugs and systems plus balancing. Will release sometime this weekend
 

Darkero12

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Dungeons at 78%. Will release after dungeon system has finished.
 

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