Evgenij

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Tales of Vesperia CMS

Hi, this is my Tales of Vesperia Menu.
inspired by this topic: http://forums.rpgmakerweb.com/index.php?/topic/17468-tales-of-vesperia-type-menu/

Version: 1.11

Changelog:
 

1.11 - Added the Option to de/activate Custom_Commands per Script-Call1.1  - Bug fixed and Support for Custom Facesets (100x188) added1.0a - Bug fixedScreenshots:

Demo: https://www.dropbox.com/s/asfrf070d4t0sr5/Tales%20of%20Vesperia%20CMS.rar

This script changes only the Main-Menu, the other Menus will be done later.
I recommend this script, so your other Menus have a bg too:
http://www.atelier-rgss.com/RGSS/Menu/ACE_Menu12.html

Feedback and ask for Enhancements are welcome.

mfG
 
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pinkapinkie

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I really like your work, looking forward to see the other scenes as well!
 

Arisete™

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Yeah, it would be nice to see custom scenes such as.
Items, Equips, and Skills that don't look like the RTP Windows/Yanfly Windows.

Example of Skill Menu

44-13R2.jpg
~Don't need the "Control Mode" Box~
Example of Equip Menu

ToX2_TGS12_09-16_017.jpg
I actually worked on my equip screen similar to this but since I'm still kind of new with RGSS3, I had problems and decided to give up on it.

(If you want to see it, PM me)

Example of Items/Key Item Menu

06.jpg

Just so you know, the Help Windows are at the bottom.

If you can make those 3 types of sub-menus, it would be amazing, We have plenty of battle systems and other stuff, but we lack Menu related stuff.

I was going to make these type of menus but I don't see myself making anything like these for another half a year so for now the best thing I can make was my main menu with ideas from other menus.
 

ninjalex

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Love the customization! 

Looks cool definitely gonna try it out.
 

ShinGamix

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I actually like this better than the custom menu I am using at this time but I'd hate to redo all the customization I have already in it.
 

monkeyintartan

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Hi

I was wondering if you can help??

First of all I love the script and have downloaded the mog_ex script to allow me to have backgrounds on my other menu.

I really like the ability to have particles in the menus from the other script, however I cant get the particles to appear in the main menu base that you have created.

is there anyway to do this so that there are particles present in all my menu screens??
 

Misaki

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Fancy fancy fancy... fancy...

Anyways.. This is great!
 

WCouillard

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Really, really nice! Can it support higher resolutions and a 3-person party? :D
 

Asheerit

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Hi,

and sorry in advance for my english.

I tried to add an option with the given code:

:custom3 => [ true, "name", "description", :custom_command, ],But I don't know the code to put in place of "custom_command". I'd like to add a "link" to my quest journal.

It's a script and i made a common event to run this script. My commun event is called "journal quest".

What code (instead of "custom_command") do I need to run the event in the code above ?

I searched everywhere on the forum but I haven't found, and I can't find because I don't speak english very well...

Thanks !

EDIT :

now i have an error box when i'm on the "formation" icon...

An idea, someone ?
 
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Nunzio Zizzania

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Where I can change the exp bar in this script?
 

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