Skurge

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Does this work with more than 1 party member? I'm not sure how it fairs considering the caterpillar movement they follow might make things complicated.
 

mjshi

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@Skurge No, you can only talk to the one directly behind you. However, if you use formation commands to switch around the second follower, you can have the dialogue change based on that.
 

simonseztech

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@Skurge I did a quick hack to your code to talk to other followers. You have to face the one you are talking except the second follower he will have to face you, and you will be on top. It return the ID of the follower so you can have conditional branches.
 

Skurge

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A suppose a good way around these slight complications could be to have the party member adjacent to you trigger dialogue choices asking whom you wish to speak with in your party-or to just have the other members join the chat.

Another way could be to have a common event trigger the conversation relevant to the current situation in a quest or location dependent on variables/switches and other circumstances.

Either way I'm still behind at this point to even have character interactions so i'm very keen to see how this further develops.
 

Rishi Raj Jain

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@mjshi nice plugin, alas! pokemon don't talk, but it will the great to talk to a following rotom-dex.

<--snip--> see post below
 
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Kes

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@Rishi Raj Jain
As you are aware, Project Recruitment has its own section. Trying to recruit through other threads is not acceptable. I have, therefore, removed that part of your last post.
 

tvorimvsevmeste

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I'm trying to use the" Talk To Follower v1.01" plugin (it looks like a wonderful thing! Exactly what I need!), but my batch of rmmv 1.6.1 just stops moving. Please make a working demo with this plugin! Please!
 

albert-youkai

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that remid me lot disgaea , that is really clever idea for add the extras lore or just few fun and puns
 

tvorimvsevmeste

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Sorry, It was mistake! True version:
I'm trying to use the" Talk To Follower v1.01" plugin (it looks like a wonderful thing! Exactly what I need!), but party of my characters of rmmv 1.6.1 just stops moving. Please make a working demo with this plugin! Please!
 

EthanFox

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Oh wow, this might be incredibly useful for NALE.
 

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Glad to announce:
Released a plugin mod for MV: SelectMultipleTargets v3.0 (mod of original by Zevia)

port to MZ is following

1,Randomly generate events with planted spawner events(great flexibility for customization and auto-match player's level)
2,Randomly enter roguelike dungeon
3,Player can exit dungeon or back to town or choose to challenge BOSS at the end of each dungeon
4,Dungeon maps can be randomly generated by a third-party tool
Got locked out of the house yesterday... best friends who had the spare ghosted me. Locksmith had to literally drill thru the lock bc they couldn't pick it. Whole process took 4 hours and far too much money. And they have to come back next week bc they don't have the right cylinder, cause it's an old interlocking lock. I'm livid lol
 I’m probably going to regret this, but I need kobolds for my project and I’ve decided to sprite them myself. This is Attempt #1, front view only.

KoboldFront.gif
It's a shame that Selection Control will not be ported to MZ. I found a neat way of using it to enable ways for tanks to protect squishies. lol

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