How did this menu button work? Did the player have to access the main menu to use it? Or was it on screen while playing the game?I did this in my game in ACE by adding a menu button that you push to talk to the party members, and when you select it, it calls a common event where the dialogue takes place. However, do keep in mind (as has been pointed out already) that you do need to update the event with variables and conditional branches to have it show the right dialogue at the right time in the game (quite doable though if you use one master variable to keep track of which step of the plot the party is on).