Tall / Large Character head Clipping trees and other objects

ighrpg

Veteran
Veteran
Joined
Apr 8, 2021
Messages
53
Reaction score
3
First Language
English
Primarily Uses
RMMZ
Hello,
I current am using a larger custom character and when play testing I notice that the trees are overlapping the head.
What is causing this and if this is because of the tile being normally 48x48 how do I change this for MZ?
 

ATT_Turan

Forewarner of the Black Wind
Veteran
Joined
Jul 2, 2014
Messages
1,785
Reaction score
918
First Language
English
Primarily Uses
RMMV
It's caused by you using characters that are larger than what the engine is designed for?

You can use a plugin like this to make your in-game tiles have larger dimensions to accommodate your characters. Note that it requires you to have two versions of every tileset, for the editor and the game.
 

ighrpg

Veteran
Veteran
Joined
Apr 8, 2021
Messages
53
Reaction score
3
First Language
English
Primarily Uses
RMMZ
What are the down sides of doing this or using "this" plugin? Is the requirement to use two different tile set sizes a bad thing?
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
33,692
Reaction score
8,495
First Language
German
Primarily Uses
RMMV
it depends on what exactly you use as spritesize.

@ATT_Turan s suggestion will work only if your new sprites are still to fit into the grid - which means if their sprites are squares, then you'll better off with changing the grid size.
and then the need to keep two sets of tilesets is just a bit more work, no real problem.

however if your sprites are NOT squares (like if you're using tall sprites of 48x96 pixels), then increasing the grid/tile size will not look good because it will space out your people.
There are other plugins to handle things for tall characters, often called "star passability fix" or something similar.
Sorry, I don't have any links for MZ, you'll have to search for them yourself.
 

ATT_Turan

Forewarner of the Black Wind
Veteran
Joined
Jul 2, 2014
Messages
1,785
Reaction score
918
First Language
English
Primarily Uses
RMMV
What are the down sides of doing this or using "this" plugin? Is the requirement to use two different tile set sizes a bad thing?
Aside from what @Andar mentioned if you have elongated characters...the downside would be more work on your part to make two versions of every tileset?
 

Latest Threads

Latest Posts

Latest Profile Posts

Sneak peak of my upcoming update! Who's holding her, you may ask? Find out tonight!
10.PNG
BCj
Finished another GUI! Turn indicator wasn't made by me.

ff981f8dc50b03cf58038c644334b454.jpg


3cb092fdc00087acfa0a190fd891f0ed.jpg
Added a small refining scene to my game.

It makes sense that you try to focus on the squishy mages at the back of the party first, right? If the mage can out-DPS the enemy DPS before the latter can kill the tank in front, the fight becomes boring.

Forum statistics

Threads
115,244
Messages
1,088,324
Members
149,840
Latest member
Linami
Top