Tall Sprites, Tall Doors?

What do you think generally works best?

  • Tall doors, tall sprites

    Votes: 17 85.0%
  • Tall doors, chibi sprites

    Votes: 0 0.0%
  • Short doors, chibi sprites

    Votes: 4 20.0%
  • Why not? Short doors, tall sprites

    Votes: 1 5.0%
  • You are overthinking this

    Votes: 3 15.0%

  • Total voters
    20

pawsplay

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I'm playing with some tilesets, and I notice a tendency in fancier sets to go for tall doors. That does allow for more proportionate looking and lovely doors. But I think the default characters look weirdly short walking around in this lovely, tall town. Yet I see plenty of demo videos for the tilesets which show exactly that. I'm considering backing out of using a DLC tileset I acquired, mainly because I find the tall doors and the resulting tall buildings a little weird. But maybe i'm overthinking it, or even making a mistake.

Thoughts?
 

MarxMayhem

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Do what you think pleases you and what you think would please the player. There's a game for all options to strive, and it's all preference at this point.
 

pawsplay

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I see a lot of people are picking tall doors, tall sprites. What are you using for your sprites? Custom characters? Hacks of the Dark Fantasy CP?
 

WaywardMartian

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I mean, I can't really choose because I like tall doors/tall sprites and short doors/chibi sprites. Whatever is proportional to the sprites. On the other hand, I might not notice if it was tall doors/chibi sprites if I was busy playing the game.

I would notice short doors/tall sprites, though. ;p

( What I personally use is tall doors/tall sprites because I make tall sprites. )
 

MarxMayhem

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I have custom sprites but they're in the same light of the "short doors, chibi characters" that RPG Maker had defaulted to.

I do not speak for the part of the community that opted "tall doors, tall characters", but if I have to guess: It's likely due to their aversion from chibi characters in general. For some, you make more detailed sprites with tall characters. Some, they just don't like the idea of chibi characters (even though that's usually a result of the top-down perspective, but this is not that discussion).

I'll say it again- it's all personal choice. Do what looks good for you. You shouldn't think about alienating players because of your sprite sets, because there's no 1 answer to that.
 

JohnDoeNews

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Tall sprites and tall doors all the way. Even when I use default characters, I do upscale my characters and my doors. It is not perfect, but much better than characters as large as a bucket. ;p

(Example: Rescale of MV RTP sprite)
NPC1.png
 

pawsplay

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Right now, I'm using FSM tilesets, but part of me wants to scale down the doors, or use the RTP doors. But then again, some of the FSM wall tiles don't look great when they are only 1 high.

The flipside is that switching to large sprites would mean franking and recoloring dozens of characters and sv_actors, and result in a kind of Chrono Trigger remake look I was not looking for. I think I may end up reverting to the RTP tiles.
 
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Frostorm

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Have you considered something akin to the taller Dark Fantasy sprites?

E.g. Harold:
1643067399746.png
 

TheoAllen

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It is a matter of art direction. I am personally fine with both. Although I tend to choose short door chibi sprites because it is easier to map. I'm quite technical, one tile door (or maybe 1.5 tile) is enough to tell it is a door. No need to get fancier than that. But people with a creative mind might think that is quite limiting.
 

GmOcean

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So long as the doors are proportional to the character sprite size, I'm fine even if they're 4 Tiles tall.
That being said, I prefer 'tall' sprites over the chibi ones.
 

pawsplay

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Have you considered something akin to the taller Dark Fantasy sprites?

E.g. Harold:
View attachment 214011

Yes. One course of action I was considering was going with the DF sprites, and since they have the same heads as the default RTP, using the generator to frank and recolor my characters. However, that would have entailed a lot of work, and I would then have to deal with other things, like bigger horses, getting weapon animation edits, etc. Keeping in mind that my project uses a lot of SV animated battlers.
 

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