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Hey guys :)

What i want to create is the ability to tame a creature your battling

what i have done is

created a skill called tame creature that applies a state called tame 


skilltame by Therealbobisme, on Flickr

the state applied::


statetame by Therealbobisme, on Flickr
i then created a conditional branch in the troop settings:

when slime has state tame inflicted

call common event

the second conditional branch removes the slime if tame attempt works (if it works)

*edit: hmm i just realised that the initial event page will only activate after slime 1s hp is below 40% but i suppose that the 2 condition branches could be placed at a new event page.. and every event page after?! lol


trooptame by Therealbobisme, on Flickr
and the common event that gets called:


tameslime by Therealbobisme, on Flickr

the summon slime skill that is learned goes to a common event that=  +party member [slime] 

and finally to remove any summoned creatures at the end of battle this will be placed in win loose or escape .. i guess:

atleast there aren't to many creatures you can tame.. there are more than you see here though

also i only used the slime as an example, i know i'd need to create one for each type of summonable creature :p

Does anyone have a better cleaner idea rather than this convaluted jumble?  >.<

(ignoring scripts)

thanks for any help and advice! >.<

*edit: also just realised that the actor only needs to tame 1 slime to summon as many slimes as they want, a complication.. i was thinking that when they get the skill i could place a: if actor [slime] in party remove summon slime skill, but then how do i get it back..  as they have tamed already, perhaps in the same common event a 'return skill at end of battle i suppose the seal skill until end of battle or something...  

sorry i probably would not have put this up after now realising the problems... but then i probably wouldn't have realised if i hadn't hehe :p

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