Baerthe

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@Drackomordain Actually this works with keyboard rebinding and control support. In my game I use WASD instead of the arrows and the plug-in works well!


But if the player had to press 8 buttons...that might be a little much...
 

Villhelm

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Really excited about this plugin as well. Similar to Drackomordain, I had plans for trying to work a single horizontal bar into a Yanfly action sequence with timed presses of the confirm button. Great work!
 

Fuchsilein

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Would it be possible to make that compatible with Touch/Click? so instead of pressing a certain button on keyboard you would have to touch/click a button on the screen? :x


I've been trying the Theaterrhtm System from Moghunter togeter with the DirPad from MBS for that Effect.. but that feels wrong and is a delayed input on mobile :/
 

Mega Man Volnutt

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How do I hide the timed button GUI when the attacks needed for it isn't currently in process?
 

TamFey

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@Drackomordain & @Villhelm I'm currently working on changeable directions for the buttons. That means horizontal bars will be possible in the future (probably in the next update)
 


@Fuchsilein: I haven't tried it yet, but touch/click input probably won't be too hard to implement. I'll try to include that in a future update.


@Minun:  I don't think that is possible at the moment, sorry.
 

TamFey

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Version 1.2.0 is out!


I'm sorry it took so long, but hopefully the new features make up for the long wait.


The new version adds the possibility to change the travel directions of buttons and adds mouse/touch input!
 

Fuchsilein

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Maybe I'm doing something wrong, but if i update your Plugin and try to do the Timed Buttons with touch the Game crashes with "undefined is not a function"


#Edit:


Nevermind, I've found a problem with my Savegame.. x.x Dont bother its working! :>
 
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Mega Man Volnutt

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V1.2.0 would be great for tablets. Thanks, Fey. Hopefully someday my pet peeve of mine gets fixed. (Being that it is always there when unneeded... In my game only several moves use it. and only one playable character can use them... And she is temporary...)
 

Obsidian

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Hello! I am using version 1.2 of the plugin. 


Every time I make an incorrectly timed down arrow input, I get "Undefined is not a function."


Also, during the opening thing, after selecting all the incorrect classes and then Warrior, it still berates me for choosing Alchemist. This prevents me from continuing.


Cool plugin! I look forward to see where it goes.  
 

Nomi

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Hi, is it possible to use the combination of keys to choose the attack. Instead of choosing a attack and press the keys afterwards?


To do something like keycombos...for example the style of Beat em ups. Street Fighter etc ^^
 

Baerthe

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Well @Nomi yes and no.


the script lets you choose a "when fail" and "when succeed" skill for each of the arrows but they have to be triggered by one skill. So you kind of could.


Also is this still in development?
 

Baerthe

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*cough* Tam?
 

hyun8675

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I really love this plugin!!


However, the same problem occurred


"Undefined is not a function"


Did i make a mistake?
 
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thunderpow10

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This looks amazing! Can't wait to try it out! This is perfect for the Marching Band RPG I've been trying to make!
 

Kisai

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I was wondering, is it possible to make the TBA appear only during certain skills/items/etc.?
 

Darrelde

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After some Time during battle my game starts to get slower does it happen to someone too?
 

Missile

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Receiving the same "undefined is not a function". Possibly an issue with the 1.3.0+ version of MV? Have seen a few other plugins needing a compatibility fix with the new update.


Edit: Version 1.0.0 seems to work fine with the new version of MV. Not sure about 1.1.0


Edit 2: As of version 1.3.2 of MV, 1.0.0 of this plugin no longer works either.
 
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DEDD

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Can someone update this plugin to work, and perhaps fix the huge lag issues? Would pay to get it fixed, as I have no scripting knowledge. Seems the author has gone MIA.
 

TheGamester

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Dear tamfey I'm having trouble with the target action of the plugin
 
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TheGamester

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i keep getting this crash every time i start the game "error type target action" can anybody help me out with this
 

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