- Joined
- Sep 2, 2013
- Messages
- 180
- Reaction score
- 58
- First Language
- English
- Primarily Uses
- RMMZ
Hi everyone~ I'm new to this community and game making in general, but, thanks to a tutorial pdf made by Kelsper, I'm getting by somehow. Anyway, I ran into a few problems, and kind of want to deal with this before continuing. Right now, I'm using the SBS Tankentai v100. My problem is this; I've made a custom class, "Royal Knight," that's being tested for a character (who's a Queen). I also made a custom weapon class, "Breaksword," a weapon designed specifically for this character (she's the only one who'll be able to get it), and a custom attack animation for this weapon.
Here's the main problem: While testing, my test character won't attack. Skills and magic can be used, but the default 'Attack' won't do anything. Here's the weapon's current settings and animation:
From my understanding, the only way to change any weapon's attack animation is via a script. I happen to have Yanfly's "Weapon Attack Replace" script, but, again, my test character refuses to attack. So, after some looking around, I found that the issue is with Tankentai itself. There was a thread about this exact problem (here: http://www.gdunlimited.net/forums/topic/9657-new-weapon-class-character-doesnt-attack/ ), but didn't quite understand how that person fixed the problem. I also know about the "Line 117" issue where death or sleep caused an error. I already applied that fix. My question is this; Does anyone know where in Tankentai's script do I change something that allows me to use a custom class/weapon/animation? I can't move on with creating this class/character, or any other custom ones, until I get this fixed.
Another issue I'm having is that I have an event set up at one point, but want to make it so that same event executes if the characters hits a cell next to the event. To put it more simply; I want to make it so an event starts when the character hits a cell NEXT to the actual event cell, so that it can't be accidentally skipped/missed, and won't trigger itself AGAIN if I walk on the actual event cell. For a visual representation:
I want to make the event that the arrow is pointing at, take place in the red cells so the event itself can't be skipped, then the event disappears from all three so it can't be triggered accidentally. Because I'm gradually getting the hang of how this game making thing works, I figure that I have to create a switch, make a conditional branch where that switch is off, then finally have the switch turn on after the event ends so that the other two cells don't trigger the event. While this makes sense in my head, I wanna check it with other people and see if there's another way to go about it.
One final issue I'm having is figuring out these face emotion sets. I've also found a thread (here: http://www.rpgmakervxace.net/topic/14026-show-text-face-graphic-emosets-dilemma/ ), but I can't wrap my head around what Galv says. "Then create a dummy face set with filename "Leader.png". This file will never be seen, so you could write text in each face position of what the emotion is (angry, sad, etc.)" I get making a file named "Leader.png", but then what would I do with it? Where would I put it? How would the text come in?
Sorry for such a long (first) post (that isn't even an introduction). I really appreciate any help I can get on this problems~
Another small thing would be; does anyone know a quality face+sprite generator? I can add on to our default generator, but I don't like how those faces don't look in a direction like the Actors, People, ect. I also ask for the sprite because... I can't sprite to save my life. xD
Here's the main problem: While testing, my test character won't attack. Skills and magic can be used, but the default 'Attack' won't do anything. Here's the weapon's current settings and animation:
From my understanding, the only way to change any weapon's attack animation is via a script. I happen to have Yanfly's "Weapon Attack Replace" script, but, again, my test character refuses to attack. So, after some looking around, I found that the issue is with Tankentai itself. There was a thread about this exact problem (here: http://www.gdunlimited.net/forums/topic/9657-new-weapon-class-character-doesnt-attack/ ), but didn't quite understand how that person fixed the problem. I also know about the "Line 117" issue where death or sleep caused an error. I already applied that fix. My question is this; Does anyone know where in Tankentai's script do I change something that allows me to use a custom class/weapon/animation? I can't move on with creating this class/character, or any other custom ones, until I get this fixed.
Another issue I'm having is that I have an event set up at one point, but want to make it so that same event executes if the characters hits a cell next to the event. To put it more simply; I want to make it so an event starts when the character hits a cell NEXT to the actual event cell, so that it can't be accidentally skipped/missed, and won't trigger itself AGAIN if I walk on the actual event cell. For a visual representation:
I want to make the event that the arrow is pointing at, take place in the red cells so the event itself can't be skipped, then the event disappears from all three so it can't be triggered accidentally. Because I'm gradually getting the hang of how this game making thing works, I figure that I have to create a switch, make a conditional branch where that switch is off, then finally have the switch turn on after the event ends so that the other two cells don't trigger the event. While this makes sense in my head, I wanna check it with other people and see if there's another way to go about it.
One final issue I'm having is figuring out these face emotion sets. I've also found a thread (here: http://www.rpgmakervxace.net/topic/14026-show-text-face-graphic-emosets-dilemma/ ), but I can't wrap my head around what Galv says. "Then create a dummy face set with filename "Leader.png". This file will never be seen, so you could write text in each face position of what the emotion is (angry, sad, etc.)" I get making a file named "Leader.png", but then what would I do with it? Where would I put it? How would the text come in?
Sorry for such a long (first) post (that isn't even an introduction). I really appreciate any help I can get on this problems~
Another small thing would be; does anyone know a quality face+sprite generator? I can add on to our default generator, but I don't like how those faces don't look in a direction like the Actors, People, ect. I also ask for the sprite because... I can't sprite to save my life. xD
Last edited by a moderator:

