Zacyia

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So a while back I attempted to make some new weapons, and found that any weapons made outside the original range caused the Actor to do the following when equipted:

1. Step towards the enemy

2. Flash

3. Step back and return to idle

He did not attack at all. This is with the normal attack only, you still see the weapon when skills are used but that is it.

I have already tried adding the weapon type to this section here:

#===============================================================================
# ● Attack settings
#===============================================================================
  def weapon_action
    case weapon_id
    when 0
      return "SURPRISE_ATTACK"
    when 1
      return "SWORD_ATTACK"
    end
    case weapon_type
    when 1
      return "SWORD_ATTACK"
    when 4,5,7,8,9,22
      return "SWORD_ATTACK"
    when 2
      return "FIST_ATTACK"
    when 3
      return "THRUST_ATTACK"
    when 6
      return "BOW_ATTACK"
    end
  end
 
22 is the number for the weapon type the actor's weapon belongs to.

Did I do something wrong??

-Solved- I stopped using Japanese version!!!!!!!!!!!!!! YEAH JOURNEY!
 
Last edited by a moderator:

Zacyia

Ambition
Veteran
Joined
Sep 2, 2013
Messages
38
Reaction score
2
First Language
English
Primarily Uses
-Solved- I stopped using Japanese version!!!!!!!!!!!!!! YEAH JOURNEY!
 

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