Zacyia

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As I was messing around making my own Action Keys, I found my self wondering: Is there any way to make a Movement action key

that Jumps towards the "Selected Enemy".

Capture2.PNG

in this Picture I show 2 enemies; my skill causes the Actor to jump towards the "red Enemy" and play an animation on them. However when I Select the "blue Enemy" it still leaps towards the "red Enemy" but the animation plays on the "blue Enemy".

Is it possible to make an action key to leap towards the selected enemy, and land say 10 pixels in front of them?

Here is what I used for jumping Action Key:

"BFH_JUMP"      => ["move", 0, -260,   0,   0,-10,   0, [ 20,-20], "MOVE_LEFT"],
 

Zacyia

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LOL, uuuhhhh... so I guess I just solved my own question (need to experiment more).

Just in case anyone else might have been wondering the same thing:

"BFH_JUMP"      => ["move", 0, -260,   0,   0,-10,   0, [ 20,-20], "MOVE_LEFT"],

switch the target too 1 and if you want to leap in front of enemy put a positive like 30

"BFH_JUMP"      => ["move", 1, -30,   0,   0,-10,   0, [ 20,-20], "MOVE_LEFT"],
 

optimum45

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The best advice I can give you with Journey is to play with it.  Copy your file and use #2 to experiment.  That's how I learned, and that's kind of why I can manipulate it, but I really can't explain it   :guffaw:
 

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