Zacyia

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So I made an assignation skill for a rogue character and everything works fine; except for the fact that the attacking phase is too slow

Here is the code I have made for the skill

Basic Pose: Movement Keys

#► Movement keys               type     Pre-fix  V-Cell   H-Cell   loop   speed  Z-ax  wait   shadow     Weapon         
  "DARK_LEFT"      => ["motion",   "",    1,   0,   4,    100,  10, true, true, "" ],
  "DARK_RIGHT"      => ["motion",   "",    2,   0,   4,    100,  10, true, true, "" ],
Basic Movement: Movement Keys

#► Movement keys            Mode      target     X-ax    Y-ax    H-ax   speed   curve     jump     Pose keys
  "STEP_HALF"          => ["move", 1, 100,   0,   0,-10,   0, [  0,  0], "MOVE_LEFT"],
  "STEP_DARK"          => ["move", 1, -100,   0,   0,-40,   0, [  0,  0], "DARK_LEFT"],
  "STEP_DARK2"          => ["move", 1, 100,   0,   0,-40,   0, [  0,  0], "DARK_RIGHT"],
#► Movement keys            Mod
Animations: Animation Keys

"DS_TARGET"  => ["anime", 131, 1, false, false, true, true, true, false, true],
Animations: System Keys

"DARK_ACTIVE"       => ["anime", 132,  0, false,  true, false,  true, false,  false, false],

And the Full Action Sequence:

  "DARK_STRIKE" => ["STEP_HALF", "10", "DARK_ACTIVE",  "MIRAGE_ON", "30", "STEP_DARK",  "DS_TARGET", "10", "STEP_DARK2", "DS_TARGET", "30", "MIRAGE_OFF", "CO_RESET"],

I have tried adjusting the speed in both STEP_DARK/STEP_DARK2 and DARK_LEFT/DARK_RIGHT. But I can't seem to get the speed to increase... Am  I missing something?

(btw, I am only showing the parts of code I added)
 

nio kasgami

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more you go with high number in speed more it will be slow in the action key and  just reduce your delay (the number) in the action sequence
 

Zacyia

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ooohhh... so if I want it to go really fast, make it a negative number then?
 

nio kasgami

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nan 4 is the regular speed if you go in 2 it could be alright but it's better to just use after image for make a effect of high speed
 

Zacyia

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wait, the spot that I made as 100, that is not for speed?

also, kind of off topic but, I noticed that if an enemy dies the animation stops. Is that because of setting damage to true?
 

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