Deceius

The Vintage Tiger Cub
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So you're the Issa who makes awesome tankentai skills back then?

Good to see you back in the RM scene.

Looking forward for future updates ! :)
 

Wishdream

The Rune Knight of Dreams, Game Dev All-Rounder, M
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So you're the Issa who makes awesome tankentai skills back then?

Good to see you back in the RM scene.

Looking forward for future updates ! :)
Yup. The very same one~!

It's good to be back and hopefully, I'd bring some pleasing new feats around~
 
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I solved it myself sorry for taking your time...

Greetings from Argentina.
 
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gstv87

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question:

why is there an "inmortal" state toggling on and off during regular attacks?

member.add_state(N03::IMMORTAL_ID)@immortal = N03.unimmortaling if data[0] == "collapse""Collapse" => ["collapse"]"Normal Attack Start" => ["Move Before Enemy","Don't Collapse","Solo Start","Dual Wield Exclusive","Slash Left"],"Normal Attack End" => ["Death Confirm","Weapon Anim WT","Solo End","Collapse","Next Battler","Coordinate Reset Curve"], it's been bugging me all morning blinking on and off, and only after exausting debugging could I found that it had nothing to do with character states.

and I only saw it because IMMORTAL_ID happened to point to a state with an assigned icon, out of a big lot of states with mostly no icons.

(FYI: in my game, there is no "inmortal state", the ID is just another state from the stack)
 
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Starmage

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Hi! I have a question! I noticed on one of the TOS for your translations that it is free to use even for commercial games. Does this mean that I can use this script on a commercial project as long as I credit the authors? Thanks so much! I love this battle system by the way! ^_^ Thanks for the translation! :D
 

Starmage

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Hello sorry for the double post. I have tried the script and I was wondering how I can set an enemy battler as a ranged attacker? Cause I can't find anywhere how I can set an enemy to ranged. (An Archer enemy or Gunner enemy.) I would really appreciate any help. :)
 

RitoJS

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Hello,
After few test, there seem to be an issue with the "Don't Collapse" command.
When an actor start a skill with that command, it work perfectly but when a second actor start the same skill ( or any other one with the Don't Collapse option ) right after the first actor, the don't collapse option is totally ignored.
Does it work for anyone who use this SBS ?
 
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RedAntInfinity

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I have errors with the script
in the Script:Sideview i got an error saying
@sv.add_state = []
 

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