I will try to support though if there are problems in the system.
This script is not plug-and-play. Advanced users only.
If you are new to RMVXA, please use Theo SBS instead.
No instructions will be provided on how to install.
I AM WELL AWARE OF THE JOURNEY SBS THREAD.
This is a separate translation from there, you can choose either one.
I will not support Journey here though.
This thread is for my version of the translation and improved plugins, skills and demos. Exploiting it's advantages and possible techniques. Also incoming patches to existing systems as well. This also keeps many of the original formatting and a bit extended documentation for clarification, formatting to be easier in the eyes and small tweaks has been added.
Introduction:
Greetings and salutations, I'm Wishdream. You may know me before as Issa from my Tankentai Animation Shop, or probably Xeol from my old projects.
I've been wondering for quite a while why there isn't any actual translation of the Tankentai system, all I've seen is instructions to make it work. So I did what I did, a 100% translation of the system. Not exactly useful without documentation, so I took my time to translating this.
I understand that this script is also not translated because it is recognized for it's ease of use but a lot of those people cannot use it to the extent of using it on it's fullest potential. For that, I shall be releasing support of this IMMEDIATELY. So I will repeat my warnings, advanced users only.
Otherwise, I hope this proves to be helpful to the users who are still interested in this.
It is not required that you credit Enu, but for those who are using my translation please at least credit my work. Along with Enu most likely if you are using the system.
Important Note: This is a sideview battle system, sideview as in any direction sideview. See examples of this in the screenshots.
Features:
Custom animated battler per character
In-Battle script execution
Free format battler sprite
Built-In Damage Counter
Sequential pattern or single cell battler sequence
Battle camera
Image transitions
Background, foreground, sound programming
The rest, check it out for yourself.
Changelog:
v1.1 - All Actions, Programs, Full Actions, Skills and Animations Translated
v1.0 - Start of Project, All Documentation Translated
Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!
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