target all battlers

jonthefox

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pretty simple, would like the ability to make a skill target everyone...i.e. all allies and all enemies.    Example, cast a spell that summons a blizzard, which would inflict a state that lowers agi on everyone for the remainder of the battle.    Or a hurricane spell that indiscriminantly damages both enemies and allies.
 

Tsukihime

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Here's something I put together, which I will release at a later date

Just note-tag skills or items with

Code:
<scope: all-in-battle />
 
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jonthefox

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Hey Hime, wondering if you could also add the ability for a few other scope cases, that the default engine doesn't give...notably:

-all battlers but NOT the user

-one ally, but NOT the user

-all allies but NOT the user
 

Tsukihime

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Are you using any custom battle systems?


"all" battlers is generally easier, since you don't need to do any target selection.


If target selection is involved, it would require changes to the battle system.


For example, the default battle system uses a window to select targets.


Yanfly's battle system uses his own thing for targeting.
 

jonthefox

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Ah.  Yeah, I am using Yanfly's BattleEngine.  

I suppose at some point he'll get around to making an MV plugin version of his similar Target Manager script.  
 
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Tsukihime

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I've added support for "all-in-battle-but-user" and "all-allies-but-user", though after implementing it I'm not sure I want to continue with this pattern for naming scopes.


It seems easy enough to remember though.


Will look at how "one-ally-but-user" might work.


There are a couple approaches


1. If a particular battler cannot be targeted, skip over it


2. Do not show the battler in the list of targets


3. Allow the battler to be selected, but then the action does nothing


First two are more user-friendly. Third one is just "you can select that person, but it's up to you to figure out if it works"


I don't think anything I write for the default window selection would work for yanfly's without a custom patch.
 
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