I'm working on a game in Ace with two main tanking classes. One class is designed to draw physical attacks, and one class is designed to draw magical attacks.
Currently, the player would need to strategically decide, per battle, which class should activate substitute or try to increase target rate. It would add a lot more flavor to the game if I could do one, or both, of the following:
1 - Create a way for targeting to increase based on attack type. (For example, the Knight is more likely to be hit by PHYSICAL attacks, while the Wizard is more likely to be hit by MAGICAL attacks.)
2 - Create a way for substitute to distinguish between attack types. (The Knight only covers allies when the enemies use PHYSICAL attacks, the Wizard only covers allies when the enemy uses a MAGICAL attack.)
I appreciate any help or even suggestions. Thank you.