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I'm trying to create a skill that targets two enemies adjacent or right next to each other. I'm finding the Scope in the VX Ace maker rather limiting in this regard. The closest I've been to achieving this effect is Yanfly's Area of Effect script (https://yanflychannel.wordpress.com/rmvxa/gameplay-scripts/target-manager/area-of-effect/), but I'm not finding it as ideal or precise as I would like.

I'm not much of a scripter myself, so I don't know if it would even be possible, but all I'm looking for is perhaps a script that allows me to notetag a skill perhaps that targets a single enemy and then also dynamically targets a single enemy directly next to it, if there are multiple enemies. For what it's worth, I am using Yanfly's Ace Battle Engine.

Here are a couple of mock-up images, if it helps:

Here, the first two enemies will be targeted, while the two crossed out will not be.

Here, the middle two enemies will be targeted, while the ones crossed out will not be.

If you need anymore info, please ask.

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Hello! I would like to know if there are any pluggings or any way to customize how battles look?
I was thinking that when you start the battle for it to appear the eyes of your characters and opponents sorta like Ace Attorney.
Sadly I don't know how that would be possible so I would be needing help! If you can help me in any way I would really apreciate it!
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