TCG elements like randomization of getting heroes (Gacha style) and increasing odds of getting rarer ones through conditional branches.
Code for Implementation:
I have nothing to contribute.
Mockups:
Randomization tick box in join party and have character number range. Randomization tick box in starting stats. Randomization in weapon slots with range. Percentage of pull in character slot. Could even create a store with randomly selected players after they pay a fee in game.
Why is this feature good?
This feature is great because of the following:
Competes with Gachas online but would not cost real money
Adds to fun level of the game if they get one of the best set ups.
Possible issues with this feature?
Issues that might arise from this feature:
User friendliness to set up
Poor user interface implementation could make feature too confusing
so hopefully tomorrow i get to go home from the hospital i've been here for 5 days already and it's driving me mad. I miss my family like crazy but at least I get to use my own toiletries and my own clothes. My mom is coming to visit soon i can't wait to see her cause i miss her the most.
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
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