- Joined
- Feb 10, 2017
- Messages
- 163
- Reaction score
- 69
- First Language
- English
- Primarily Uses
- RMMV
Description of the Feature:
Code for Implementation:
I have nothing to contribute except "check github?"
Mockups:
This would have to be a whole new menu with dns or IP option for server and maybe even when the game is generated have the necessary server file built with it for local hosting and/or offer it to run in the cloud some how.
Why is this feature good?
This feature is great because of the following:
Possible issues with this feature?
Issues that might arise from this feature:
- Online features and TCP/IP LAN/WAN play
Code for Implementation:
I have nothing to contribute except "check github?"
Mockups:
This would have to be a whole new menu with dns or IP option for server and maybe even when the game is generated have the necessary server file built with it for local hosting and/or offer it to run in the cloud some how.
Why is this feature good?
This feature is great because of the following:
- Can make a true Pokémon or MegaMan Battle Network clone with trading and battles
- Can make RPG MAKER MV more valid as a game creation tool in an ever connected world
- Will make mobile and steam games more interesting to design and break norms.
- Could result in a subscription service for games that both developers and game makers could share revenue streams.
- Could introduce a direct patching system to bypass Steam or mobile phone verifications for updates.
Possible issues with this feature?
Issues that might arise from this feature:
- Malicious use like all TCP/IP products run the risk of
- Cost to develop and implement
- Confusing for networking newbies so would need a simple set up option
- DLC could get out of hand, despite making everyone money.
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