RPG Maker Forums

Description of the Feature:
  • Online features and TCP/IP LAN/WAN play

Code for Implementation:
I have nothing to contribute except "check github?"

Mockups:
This would have to be a whole new menu with dns or IP option for server and maybe even when the game is generated have the necessary server file built with it for local hosting and/or offer it to run in the cloud some how.

Why is this feature good?
This feature is great because of the following:
  • Can make a true Pokémon or MegaMan Battle Network clone with trading and battles
  • Can make RPG MAKER MV more valid as a game creation tool in an ever connected world
  • Will make mobile and steam games more interesting to design and break norms.
  • Could result in a subscription service for games that both developers and game makers could share revenue streams.
  • Could introduce a direct patching system to bypass Steam or mobile phone verifications for updates.

Possible issues with this feature?
Issues that might arise from this feature:
  • Malicious use like all TCP/IP products run the risk of
  • Cost to develop and implement
  • Confusing for networking newbies so would need a simple set up option
  • DLC could get out of hand, despite making everyone money.

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People3_5 and People3_8 added!

so hopefully tomorrow i get to go home from the hospital i've been here for 5 days already and it's driving me mad. I miss my family like crazy but at least I get to use my own toiletries and my own clothes. My mom is coming to visit soon i can't wait to see her cause i miss her the most. :kaojoy:
Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.

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